STREET FIGHTER 6 ED COMBOS! Complete Combo Guide
46.9 هزار بار بازدید -
6 ماه پیش
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You can all be ready
You can all be ready for the newest DLC character with the help of this Street Fighter 6 Ed combo tutorial! With easy-to-follow examples that revolves around damage and practicality, these combos should offer you a good idea of where to start. As additional patches for SF6 are released, we'll make sure to update every character in the future.
Annotations
D = Down
U = Up
F = Forward
B = Back
C = Crouching
J = Jumping
QCF = Quarter Circle Forward / D, DF, F
QCB = Quarter Circle Back / D, DB, B
HCB = Half Circle Back / F, DF, D, DB, B
HCF = Half Circle Forward / B, DB, D, DF, F
DP = Dragon Punch Motion / F, D, DF
LP = Light Punch
MP = Medium Punch
HP = Hard Punch
LK = Light Kick
MK = Medium Kick
HK = Hard Kick
P = Any punch
K = Any kick
PP/KK = OD Version
XX = Cancel/Immediately
/ = Means "Or"
+ = Same Time
[...] = Any
CH = Counter Hit
PC = Punish Counter
DI = Drive Impact
DR = Drive Rush
Intro 00:00
LIGHTS 00:17
LK-LK-LK (HIT CONFIRMABLE)
C.LP, LP, LP xx QCB MP
C.LP, LP, LP xx DP PP
C.LP, LP, LP xx QCB PP (SAFE JUMP SETUP)
C.LP, LP, LP xx LVL 1
C.LP, LP, LP xx QCB MP xx LVL 3
MEDIUMS 01:13
MP, LK-LK-LK
MP, C.LK xx DP MP
C.MK(FAR), C.MP xx DP HP
C.MK, MP, C.LK xx DP MP
C.MK, MP-HP xx QCB HP/DP HP
C.MK, MP-HP xx QCF KK, DP LP, QCB LP
C.MK, MP-HP xx QCF KK, QCB HP/DP HP
C.MK, MP-HP xx KK-F+P(EARLY), DP MP
C.MK, MP-HP xx KK-F+P(LATE), QCF LK
C.MK, MP-HP xx KK-F+P(LATE), LVL 1
HEAVIES 02:24
HP, C.LK xx DP MP
HP xx KK-F+P (LATE), F+HP/QCB HP/DP HP
HP (HOLD), HK, MP-HP xx KK-F+P(EARLY), DP MP
HP (HOLD), HP xx QCF KK, DP LP, DP HP
HP (HOLD), HP xx QCF KK, DP LP, QCB HP xx LVL 3
HK, MP-HP xx KK-F+P(EARLY), DP MP
C.HK-HP xx LVL 1/3
DRIVE IMPACT 03:24
DI, MP-HP xx QCF HK, DP LP, DP MP/QCB MP
DI, HP xx QCF KK, KK-F+P(LATE), DP HP
DI, MP-HP xx QCF HK, DP LP, LVL 1
DI, MP-HP xx QCF HK, DP LP, DP HP/QCB HP (HIT ONLY)
PUNISH COUNTER 04:03
[ANY LIGHT] PC, MP-HP xx QCB HP/DP HP
[ANY LIGHT] PC, MP-HP xx KK-F+P(EARLY), DP MP
[ANY LIGHT] PC, C.LK xx DP MP
LP (FAR), C.MP xx QCB HP/DP HP
MP PC, HP xx KK-F+P(LATE), QCB HP/DP HP
C.MK PC, HP xx KK-F+P(LATE), QCB HP/DP HP
C.MP (FAR) PC, LK-LK-LK
HP PC, C.MK, C.MP xx DP HP
HP PC, MP-HP xx KK-F+P(EARLY), DP MP
HP PC, C.MK xx QCF KK, DP LP, DP HP
C.HK PC, C.LK xx DP MP
HK PC, HP xx KK-F+P(LATE), DP HP
F+HP PC, LP-LP xx QCB MP
F+HP PC, C.LK xx DP MP
DI PC, HK, MP-HP xx KK-F+P(EARLY), DP MP
DI PC, HP xx KK-F+P(LATE), DP HP
DI PC, HP xx QCF KK, QCF P-F+LP, DR HP xx KK-F+P(EARLY), QCB HP
DI PC, HP xx QCF KK, QCF P-F+LP, DR HP xx QCF LK(HOLD), DP HP
DI PC, HP xx QCF KK, WALK DP LP (CROSSCUT)
DRIVE RUSH 06:24
DR C.LK, MP-HP xx KK-F+P(EARLY), DP MP
DR C.MP, C.LK xx DP MP
DR MP, HP xx KK-F+P(LATE), DP HP
DR HP, C.MK xx QCF KK, DP LP, DP HP
DR HP PC xx QCF LK(HOLD), QCF P-F+P, DR HP xx QCF LK(HOLD), DP HP
DR F+HP, LP-LP xx QCB MP
C.LP, LP, LP xx DR LP, MP-HP xx KK-F+P(EARLY), DP MP
C.LK xx DR LP, MP-HP xx DP HP
[ANY M OR H] xx MP, HP xx KK-F+P(LATE), DP HP
C.MK DR, HK, HP xx KK-F+P(LATE), DP HP
C.MK xx QCF KK, QCF P-F+LP, DR HP xx KK-F+P(EARLY), QCB HP
C.MK xx QCF KK, QCF P-F+LP, DR HP xx KK-F+P(LATE), QCF LK/LVL 1
C.MK xx QCF KK, QCF P-F+LP, DR HP xx QCF LK(HOLD), DP HP
HP xx DR HK, HP xx KK-F+P(LATE), DP HP
HK, MP xx DR HK, WALK HK, C.MP xx DP HP (2F MICROWALK)
HK, MP xx DR HK, HP Xx KK-F+P(LATE), DP HP
HK, MP xx DR HK, WALK MP xx DR HK, HP xx KK-F+P(LATE), QCB HP xx LVL 3 (MICROWALK FOR DRIVE GAUGE, EASY TO DO)
SPECIAL MOVES 08:41
KK-F+P(LATE), F+HP/DP HP
QCF LK (HOLD), DP LP, DP HP
QCF LK (HOLD), QCF P-F+LP, DR HP xx KK-F+P(EARLY), QCB HP
QCF MK (HOLD), QCF KK, DP LP, QCB LP
QCF K (HOLD,MID RANGE), QCF HK, DR MP xx DP HP
QCF K (HOLD,FAR), DP HP/QCB HP
QCF LK/MK PC, QCF MK
QCF LK PC, DR MK xx KK-F+P(EARLY), QCB HP
QCF MK PC, DR C.HK xx KK-F+P(EARLY), QCB HP
QCF MK PC, DR C.HK xx QCF KK, KK-F+P(EARLY), DP MP
QCF K(CLOSE) PC, C.HK xx QCB HP
LEVEL 2 (EXAMPLES) 09:54
HP xx L LVL 2, HK xx QCF HK(HOLD), KK-F+P(EARLY), QCB HP
C.LP, LP, LP xx QCB PP xx L LVL 2 ...
C.MK, C.MP xx QCB PP xx L LVL 2 ...
MK xx QCB PP xx L LVL 2...
HP xx QCB PP xx L LVL 2...
... L LVL 2, DP HP, QCF HK(HOLD), KK-F+P(EARLY), DP MP
... L LVL 2, DR HK xx QCF HK, DR HK xx QCF HK(HOLD), KK-F+P(EARLY), DP MP
... L LVL 2, DP HP, QCF P-F+LP, HP (HOLD, PARTIAL CHARGE)
... L LVL 2, DR HK xx QCF P-F+LP, HP (HOLD, PARTIAL CHARGE), KK-F+P(LATE), LVL 1
CORNER 10:58
MP-HP xx QCF P-F+LP, DP LP
MP-HP xx QCF HK, DP LP
MP-HP xx KK-F+P(LATE), DP HP
MP-HP xx KK-F+P(LATE), QCF PP-F+P, QCB HP
HP xx QCF PP-F+P, DP HP
HP xx QCF KK, QCF HK, QCB HP
HP xx QCF KK, QCF HK, QCF P-F+LP, DP LP
HP xx QCF KK, QCF HK, DP LP, QCB LP xx LVL 3
HP (FAR) xx QCF KK, QCF P-F+LP, DR HK xx QCF LK(HOLD), DP HP
HP (FAR) xx QCF KK, QCF P-F+LP, DR HK xx KK-F+P(LATE), DP LP, QCB LP xx LVL 3
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#StreetFighter6 #SF6 #StreetFighter #Ed
Annotations
D = Down
U = Up
F = Forward
B = Back
C = Crouching
J = Jumping
QCF = Quarter Circle Forward / D, DF, F
QCB = Quarter Circle Back / D, DB, B
HCB = Half Circle Back / F, DF, D, DB, B
HCF = Half Circle Forward / B, DB, D, DF, F
DP = Dragon Punch Motion / F, D, DF
LP = Light Punch
MP = Medium Punch
HP = Hard Punch
LK = Light Kick
MK = Medium Kick
HK = Hard Kick
P = Any punch
K = Any kick
PP/KK = OD Version
XX = Cancel/Immediately
/ = Means "Or"
+ = Same Time
[...] = Any
CH = Counter Hit
PC = Punish Counter
DI = Drive Impact
DR = Drive Rush
Intro 00:00
LIGHTS 00:17
LK-LK-LK (HIT CONFIRMABLE)
C.LP, LP, LP xx QCB MP
C.LP, LP, LP xx DP PP
C.LP, LP, LP xx QCB PP (SAFE JUMP SETUP)
C.LP, LP, LP xx LVL 1
C.LP, LP, LP xx QCB MP xx LVL 3
MEDIUMS 01:13
MP, LK-LK-LK
MP, C.LK xx DP MP
C.MK(FAR), C.MP xx DP HP
C.MK, MP, C.LK xx DP MP
C.MK, MP-HP xx QCB HP/DP HP
C.MK, MP-HP xx QCF KK, DP LP, QCB LP
C.MK, MP-HP xx QCF KK, QCB HP/DP HP
C.MK, MP-HP xx KK-F+P(EARLY), DP MP
C.MK, MP-HP xx KK-F+P(LATE), QCF LK
C.MK, MP-HP xx KK-F+P(LATE), LVL 1
HEAVIES 02:24
HP, C.LK xx DP MP
HP xx KK-F+P (LATE), F+HP/QCB HP/DP HP
HP (HOLD), HK, MP-HP xx KK-F+P(EARLY), DP MP
HP (HOLD), HP xx QCF KK, DP LP, DP HP
HP (HOLD), HP xx QCF KK, DP LP, QCB HP xx LVL 3
HK, MP-HP xx KK-F+P(EARLY), DP MP
C.HK-HP xx LVL 1/3
DRIVE IMPACT 03:24
DI, MP-HP xx QCF HK, DP LP, DP MP/QCB MP
DI, HP xx QCF KK, KK-F+P(LATE), DP HP
DI, MP-HP xx QCF HK, DP LP, LVL 1
DI, MP-HP xx QCF HK, DP LP, DP HP/QCB HP (HIT ONLY)
PUNISH COUNTER 04:03
[ANY LIGHT] PC, MP-HP xx QCB HP/DP HP
[ANY LIGHT] PC, MP-HP xx KK-F+P(EARLY), DP MP
[ANY LIGHT] PC, C.LK xx DP MP
LP (FAR), C.MP xx QCB HP/DP HP
MP PC, HP xx KK-F+P(LATE), QCB HP/DP HP
C.MK PC, HP xx KK-F+P(LATE), QCB HP/DP HP
C.MP (FAR) PC, LK-LK-LK
HP PC, C.MK, C.MP xx DP HP
HP PC, MP-HP xx KK-F+P(EARLY), DP MP
HP PC, C.MK xx QCF KK, DP LP, DP HP
C.HK PC, C.LK xx DP MP
HK PC, HP xx KK-F+P(LATE), DP HP
F+HP PC, LP-LP xx QCB MP
F+HP PC, C.LK xx DP MP
DI PC, HK, MP-HP xx KK-F+P(EARLY), DP MP
DI PC, HP xx KK-F+P(LATE), DP HP
DI PC, HP xx QCF KK, QCF P-F+LP, DR HP xx KK-F+P(EARLY), QCB HP
DI PC, HP xx QCF KK, QCF P-F+LP, DR HP xx QCF LK(HOLD), DP HP
DI PC, HP xx QCF KK, WALK DP LP (CROSSCUT)
DRIVE RUSH 06:24
DR C.LK, MP-HP xx KK-F+P(EARLY), DP MP
DR C.MP, C.LK xx DP MP
DR MP, HP xx KK-F+P(LATE), DP HP
DR HP, C.MK xx QCF KK, DP LP, DP HP
DR HP PC xx QCF LK(HOLD), QCF P-F+P, DR HP xx QCF LK(HOLD), DP HP
DR F+HP, LP-LP xx QCB MP
C.LP, LP, LP xx DR LP, MP-HP xx KK-F+P(EARLY), DP MP
C.LK xx DR LP, MP-HP xx DP HP
[ANY M OR H] xx MP, HP xx KK-F+P(LATE), DP HP
C.MK DR, HK, HP xx KK-F+P(LATE), DP HP
C.MK xx QCF KK, QCF P-F+LP, DR HP xx KK-F+P(EARLY), QCB HP
C.MK xx QCF KK, QCF P-F+LP, DR HP xx KK-F+P(LATE), QCF LK/LVL 1
C.MK xx QCF KK, QCF P-F+LP, DR HP xx QCF LK(HOLD), DP HP
HP xx DR HK, HP xx KK-F+P(LATE), DP HP
HK, MP xx DR HK, WALK HK, C.MP xx DP HP (2F MICROWALK)
HK, MP xx DR HK, HP Xx KK-F+P(LATE), DP HP
HK, MP xx DR HK, WALK MP xx DR HK, HP xx KK-F+P(LATE), QCB HP xx LVL 3 (MICROWALK FOR DRIVE GAUGE, EASY TO DO)
SPECIAL MOVES 08:41
KK-F+P(LATE), F+HP/DP HP
QCF LK (HOLD), DP LP, DP HP
QCF LK (HOLD), QCF P-F+LP, DR HP xx KK-F+P(EARLY), QCB HP
QCF MK (HOLD), QCF KK, DP LP, QCB LP
QCF K (HOLD,MID RANGE), QCF HK, DR MP xx DP HP
QCF K (HOLD,FAR), DP HP/QCB HP
QCF LK/MK PC, QCF MK
QCF LK PC, DR MK xx KK-F+P(EARLY), QCB HP
QCF MK PC, DR C.HK xx KK-F+P(EARLY), QCB HP
QCF MK PC, DR C.HK xx QCF KK, KK-F+P(EARLY), DP MP
QCF K(CLOSE) PC, C.HK xx QCB HP
LEVEL 2 (EXAMPLES) 09:54
HP xx L LVL 2, HK xx QCF HK(HOLD), KK-F+P(EARLY), QCB HP
C.LP, LP, LP xx QCB PP xx L LVL 2 ...
C.MK, C.MP xx QCB PP xx L LVL 2 ...
MK xx QCB PP xx L LVL 2...
HP xx QCB PP xx L LVL 2...
... L LVL 2, DP HP, QCF HK(HOLD), KK-F+P(EARLY), DP MP
... L LVL 2, DR HK xx QCF HK, DR HK xx QCF HK(HOLD), KK-F+P(EARLY), DP MP
... L LVL 2, DP HP, QCF P-F+LP, HP (HOLD, PARTIAL CHARGE)
... L LVL 2, DR HK xx QCF P-F+LP, HP (HOLD, PARTIAL CHARGE), KK-F+P(LATE), LVL 1
CORNER 10:58
MP-HP xx QCF P-F+LP, DP LP
MP-HP xx QCF HK, DP LP
MP-HP xx KK-F+P(LATE), DP HP
MP-HP xx KK-F+P(LATE), QCF PP-F+P, QCB HP
HP xx QCF PP-F+P, DP HP
HP xx QCF KK, QCF HK, QCB HP
HP xx QCF KK, QCF HK, QCF P-F+LP, DP LP
HP xx QCF KK, QCF HK, DP LP, QCB LP xx LVL 3
HP (FAR) xx QCF KK, QCF P-F+LP, DR HK xx QCF LK(HOLD), DP HP
HP (FAR) xx QCF KK, QCF P-F+LP, DR HK xx KK-F+P(LATE), DP LP, QCB LP xx LVL 3
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#StreetFighter6 #SF6 #StreetFighter #Ed
6 ماه پیش
در تاریخ 1402/12/09 منتشر شده
است.
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