🔥🔥TANKING JUST GOT EASIER!!🤯

Xynode Gaming
Xynode Gaming
9.9 هزار بار بازدید - پارسال - The ESO Q1 2023 DLC
The ESO Q1 2023 DLC Scribes of Fate is kicking off with a HUGE bang! Making TANKING easier than ever for ALL players in the Elder Scrolls Online!

The old fake saying "soft taunt" which made NO acctual sense in ESO (aggro is aggro, you either have a taunt or you don't. it will hit what it likes, or whatever annoyed it unless you control it)... is now actually a REALITY!

Taunts in the past have been consufing for people as they carried an anti spam or anti troll mechanic.

This applied to TAUNTS of the same kind... SO, basically argue between two players with the same skill more than 3 times ( rather than using opposite skills) and the boss will LOCK on that target only with that skill for a period of time. Disallowing it to go back and forth.

This was designed to stop people constantly grabbing the taunt off the tank when they don't want you to (IE someone else NOT a tank spamming a skill to mess you up). You CAN swap bosses with different skills without issue and you CAN do it with the same skill but capped to 3.

However they found that over time, not all tanks that worked together quite grasped the fundamentals of it as it was never full explained, so now they have raised that swap cap with the same skill to 5 to save every day mistakes (found the balance was around 4 or 5 not 3 in most situations).

A SIMILAR issue was with chains. Chains didn't TAUNT but of course it is painfully obvious that if you hit something first it will LIKELY hit you for a few seconds (not always, a lot of the time they run off which is why tanks had issues keeping stuff still), but they DID have the "if you argue about who is chaining it too often between multiple players, the target would ignore it for a short period of time" built in.

Again, it was an anti troll mechanic. People falsely called this "soft taunt" rather than understanding, "you hit it first, so you got some aggro for a few seconds UNLESS someone taunts it" where as an actual taunt 100% controls the enemy no matter what.

HOWEVER!!! With THIS update (U37 Scribes of Fate) they have COMPLETELY changed the rule. This allows for the anti troll mechanic to stay in place but to also alow for MORE control!

Chains of ANY KIND now OFFICIALLY ***TAUNT***, even without a set that applies the benefit, With a twist!

The FIRST cast of a chain will taunt. Extra casts on top will NOT taunt it and will NOT steal taunt or refresh it. This gives a window of control for the tank to then decide whether or not they want to debuff it, or if they just want to use those 15 seconds to watch it burn...whatever you need to do.

BUT at the same time a REGULAR "hard taunt" CAN overlap it. This means that someone ELSE can chain the target, get aggro for now, and you can take it off them. You could do this before but now it is guaranteed to hit them rather than COULD hit them based on high chance due to first interaction.

One more benefit to the mechanics above, is that if the tank RANGE taunts it, the chain will NOT overlap it...so a friend can chain in everything you just taunted with NO initial damage influenced aggro on them, and NO anti chain/aggro issues for you!

This new feature not only makes things less complex but allows for NEW stratergies AND for build diversity, allowing for extra slots for skills when ONE skill does it all rather than REQUIRING both a pull AND a taunt in some situations!

Watch more to see the demonstration, hopefully that makes more sense with the visuals!

#Scribesoffate #ESO #tanking

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پارسال در تاریخ 1401/11/12 منتشر شده است.
9,993 بـار بازدید شده
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