Godot 3.0: 2D Visibility with Ray-casting

KidsCanCode
KidsCanCode
70 هزار بار بازدید - 6 سال پیش - This tutorial shows how to
This tutorial shows how to use ray-casting (not the RayCast2D node) to create rotating turrets that can't see through walls.

A written version of this tutorial can be found here:
http://kidscancode.org/blog/2018/03/g...

Starting project:  https://kidscancode.org/blog/img/rayc...
Ending project: https://kidscancode.org/blog/img/rayc...

Support me on Patreon: Patreon: kidscancode
6 سال پیش در تاریخ 1396/12/19 منتشر شده است.
70,054 بـار بازدید شده
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