Godot 3.0: 2D Visibility with Ray-casting
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6 سال پیش
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This tutorial shows how to
This tutorial shows how to use ray-casting (not the RayCast2D node) to create rotating turrets that can't see through walls.
A written version of this tutorial can be found here:
http://kidscancode.org/blog/2018/03/g...
Starting project: https://kidscancode.org/blog/img/rayc...
Ending project: https://kidscancode.org/blog/img/rayc...
Support me on Patreon: Patreon: kidscancode
A written version of this tutorial can be found here:
http://kidscancode.org/blog/2018/03/g...
Starting project: https://kidscancode.org/blog/img/rayc...
Ending project: https://kidscancode.org/blog/img/rayc...
Support me on Patreon: Patreon: kidscancode
6 سال پیش
در تاریخ 1396/12/19 منتشر شده
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