All I've ever wanted from a Sonic game...
397 بار بازدید -
13 سال پیش
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:Video is recorded from The
:Video is recorded from The Sonic Stadium, it's not my gameplay:
I recorded this video from their Sonic Generations review using Fraps. Sorry for the fps jumps, fraps was being iffy for some reason.
I uploaded it here to show this specific segment in Sonic Generations as an example of all I've ever really wanted from a Sonic game despite all the complaining people have heard from me about the series.
This section of Planet Wisp comes the closest I've ever seen Sonic Team come to making an actual good sonic level in 10 years. It practically is a genesis level! In one way my opinion is based on the main genesis games, in another it's not.
Look at this video.
1. The person isn't being forced (or implied) to go fast. He's going at his own natural pace based on how well he knows the layout so that when he goes fast, it's his decision alone to do so.
2. He has plenty of time to react to things and if he gets hit or dies it's his own fault, not because of the games design or lack there of.
3. The game isn't trial and error oriented.
4. He doesn't get hit because of something he can't see coming at him off screen.
5. No horrendous bugs causing him to clip through the floor, walls, or whatever or other bugs that break the game.
6. The game is a mix of speed and careful platforming, not just speed, which naturally creates the issue of speed with very little control like in Unleashed.
7. Precise controls, Sonic accelerates quickly, the physics seem to work under the idea of gasp PHYSICS and not so much on scripted events. The PLAYER gets Sonic through the obstacles, not a scripted event.
I mean, why is this so hard!? Most of the game from what I understand isn't like this section at all and it's all rush, rush, rush, and most, if not all, of the positive points above are gone (not including 5 since I don't think the game has any game breaking bugs). They've even had Sonic 1 as a template for the last 20 years to look at and it's even included as a bonus in this game. They own the freakin code for god sakes!
All of these things listed are the things that the Genesis games did perfectly (or relatively) and are what made them classics in the first place. In terms of design it doesn't look like it's that hard for a 'professional' game company to do, so why does Sonic Team insist on all this other nonsense that turns Sonic into an OCD, reaction time, trial and error fest? Why can't it be like this most or all of the time? I'm not saying they can't experiment or try something different, but why can't they take the fundamental design aspects that made the genesis games great that I listed above and just apply it to everything else? WHY IS IT SO HARD!? This is all I have ever wanted or asked for in a Sonic game! I'm not asking for every single game to be gold, just for some common sense to be evident in the games design, design the game based around what the engine can do not what you want it to do, and not to just cover up the faults with guard rails and pit covers.
I recorded this video from their Sonic Generations review using Fraps. Sorry for the fps jumps, fraps was being iffy for some reason.
I uploaded it here to show this specific segment in Sonic Generations as an example of all I've ever really wanted from a Sonic game despite all the complaining people have heard from me about the series.
This section of Planet Wisp comes the closest I've ever seen Sonic Team come to making an actual good sonic level in 10 years. It practically is a genesis level! In one way my opinion is based on the main genesis games, in another it's not.
Look at this video.
1. The person isn't being forced (or implied) to go fast. He's going at his own natural pace based on how well he knows the layout so that when he goes fast, it's his decision alone to do so.
2. He has plenty of time to react to things and if he gets hit or dies it's his own fault, not because of the games design or lack there of.
3. The game isn't trial and error oriented.
4. He doesn't get hit because of something he can't see coming at him off screen.
5. No horrendous bugs causing him to clip through the floor, walls, or whatever or other bugs that break the game.
6. The game is a mix of speed and careful platforming, not just speed, which naturally creates the issue of speed with very little control like in Unleashed.
7. Precise controls, Sonic accelerates quickly, the physics seem to work under the idea of gasp PHYSICS and not so much on scripted events. The PLAYER gets Sonic through the obstacles, not a scripted event.
I mean, why is this so hard!? Most of the game from what I understand isn't like this section at all and it's all rush, rush, rush, and most, if not all, of the positive points above are gone (not including 5 since I don't think the game has any game breaking bugs). They've even had Sonic 1 as a template for the last 20 years to look at and it's even included as a bonus in this game. They own the freakin code for god sakes!
All of these things listed are the things that the Genesis games did perfectly (or relatively) and are what made them classics in the first place. In terms of design it doesn't look like it's that hard for a 'professional' game company to do, so why does Sonic Team insist on all this other nonsense that turns Sonic into an OCD, reaction time, trial and error fest? Why can't it be like this most or all of the time? I'm not saying they can't experiment or try something different, but why can't they take the fundamental design aspects that made the genesis games great that I listed above and just apply it to everything else? WHY IS IT SO HARD!? This is all I have ever wanted or asked for in a Sonic game! I'm not asking for every single game to be gold, just for some common sense to be evident in the games design, design the game based around what the engine can do not what you want it to do, and not to just cover up the faults with guard rails and pit covers.
13 سال پیش
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