The ECS Architecture - Performance in UE4

Dennis Andersson
Dennis Andersson
20.3 هزار بار بازدید - 4 سال پیش - Brief overview of Entity Component
Brief overview of Entity Component Systems in game development and a demo of such system in Unreal Engine 4.

0:00 Introduction
0:19 Understanding the Problem
3:24 The ECS Architecture
7:56 Why Care?
9:34 Proof of Concept
11:17 The Code
14:08 Conclusions

#UE4 #ECS #GameDev

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Marketplace assets used in the Demo
https://www.unrealengine.com/marketpl...


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References and Sources

Scott Meyers: Cpu Caches and Why You Care
code::dive conference 2014 - Scott Me...

CppCon 2014: Mike Acton "Data-Oriented Design and C++"
CppCon 2014: Mike Acton "Data-Oriente...

Data-Oriented Design (Or Why You Might Be Shooting Yourself in The Foot With OOP)
https://gamesfromwithin.com/data-orie...

Overwatch Gameplay Architecture and Netcode
Overwatch Gameplay Architecture and N...

Aggregating Ticks to Manage Scale in Sea of Thieves | Unreal Fest Europe 2019
Aggregating Ticks to Manage Scale in ...

CppCon 2018: Stoyan Nikolov “OOP Is Dead, Long Live Data-oriented Design”
CppCon 2018: Stoyan Nikolov “OOP Is D...

Speeding up Game Logic in Unreal Engine
Speeding up Game Logic in Unreal Engi...

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Other clips used in the video

Next-Gen Games Sizzle Reel | December 2020
Video

Unreal Engine 5 Revealed!
Unreal Engine 5 Revealed! | Next-Gen ...

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Twitter: Twitter: mazymodz
Discord: MazyModz # 3946
4 سال پیش در تاریخ 1399/11/18 منتشر شده است.
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