The Making of Aladdin / Cel animation in video games

strafefox
strafefox
222.9 هزار بار بازدید - 4 سال پیش - During the 16-bit generation developers
During the 16-bit generation developers started to use a variety of techniques to create in-game graphics, one of them being hand-drawn animation. In this episode the development process behind Aladdin for the Mega-Drive, Earthworm Jim and The Lion King and how they were able to leverage the craftsmanship of traditionally trained animators. Huge thanks to Ken Horowitz from Sega-16.com for his awesome book "Playing at the Next Level: A History of American Sega Games" Want to learn more about Maui Mallard? Max Nasikan wrote this elaborate article: https://vk.com/@maui_mallard-interview-with-the-creators-of-maui-mallard-part1 ///Support the channel: All your views, likes comments and shares are really appreciated! My making of videos are part of bigger project. I set up a patreon for those who would like to financially support it: https://www.patreon.com/strafefox Narration by Steven Kelly //Music and Sources For the complete track-listing with time-codes skip to the end of the video Sources used for this video are also listed there.
4 سال پیش در تاریخ 1399/12/01 منتشر شده است.
222,937 بـار بازدید شده
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