Game Engine Ep.9 - Getting into ECS - Part #1
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Don't forget to check out
Don't forget to check out the github repo:
https://github.com/dwjclark11/Scion2D
Hey everyone, welcome back! In this video, we will be lightly going over Entity Component Systems, downloading the ENTT library, and making some quick components and a registry to test out ENTT.
We make the transform component and the sprite component and replace all the magic numbers in the vertices to use the new entity's components.
This is just a quick overview of ECS and how to use ENTT. In the next video we will be creating some wrapper classes for the Entity and the Registry. We will be doing that in a new project that we are going to call SCION_CORE.
Thanks for watching! Please like and Subscribe.
Check out the playlist here:
New Game Engine
Don't forget to check out the github repo:
https://github.com/dwjclark11/Scion2D
The textures used in the video are from
ElvGames https://elv-games.itch.io/
I highly recommend using the purchasing the assets from there!
https://github.com/dwjclark11/Scion2D
Hey everyone, welcome back! In this video, we will be lightly going over Entity Component Systems, downloading the ENTT library, and making some quick components and a registry to test out ENTT.
We make the transform component and the sprite component and replace all the magic numbers in the vertices to use the new entity's components.
This is just a quick overview of ECS and how to use ENTT. In the next video we will be creating some wrapper classes for the Entity and the Registry. We will be doing that in a new project that we are going to call SCION_CORE.
Thanks for watching! Please like and Subscribe.
Check out the playlist here:
New Game Engine
Don't forget to check out the github repo:
https://github.com/dwjclark11/Scion2D
The textures used in the video are from
ElvGames https://elv-games.itch.io/
I highly recommend using the purchasing the assets from there!
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