Fixing The Graphics Of FINAL FANTASY XIV

Acerola
Acerola
288.1 هزار بار بازدید - 2 سال پیش - I've spent the past two
I've spent the past two months hard at work developing ReShade and GShade shaders to improve the graphics of Final Fantasy XIV. In this video I go over my creative and developmental process from start to finish explaining the decisions I made, the major issues I came across and the theory behind it all. Did I accomplish my goals of improving the visuals? Let me know!

Topics covered include fog, bloom, color correction, HDR injection, color blending, improved sharpness filtering, tone mapping, auto exposure, and screen space ambient occlusion (SSAO).

Download the shaders and presets here!
https://github.com/GarrettGunnell/Ace...

Support me on Patreon!
Patreon: acerola_t

Twitter: Twitter: Acerola_t
Twitch: Twitch: acerola_t
Code: https://github.com/GarrettGunnell/Ace...
Join My Discord Server! Discord: discord

Music:
Joy - Persona 3
During The Test - Persona 3
Afternoon Break - Persona 3
This Mysterious Feeling - Persona 3
Fearful Experience - Persona 3
The Path Is Open - Persona 3
Sandgem Town (Day) - Pokemon Diamond/Pearl
Main Theme - Detective Conan
Muscle Blues - Persona 4
Like A Dream Come True - Persona 4
New Game - WORLD OF HORROR
Your Name, Please - Earthbound
Climax Return - Danganronpa

arrow in thumbnail drawn by thlurp

Thanks for watching!

This video is dedicated to my friend, Alotryx.

#acerola #finalfantasyxiv #gamedev #finalfantasyxivonline #graphics #shaders #reshade #gshade
2 سال پیش در تاریخ 1401/05/28 منتشر شده است.
288,121 بـار بازدید شده
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