Roblox Studio - How To Make Tycoon Money Collectors
1.4 هزار بار بازدید -
3 سال پیش
-
This video will show you
This video will show you how to make a Tycoon style money collector or money generator, which let the player claims the machine and collect money from it.
How To Handle Data #1 Roblox Studio - How To Handle Data #1...
Script inside the MoneyCollector Model:
local ClaimButton = script.Parent:WaitForChild("ClaimButton")
local CollectButton = script.Parent:WaitForChild("CollectButton")
local Display = script.Parent:WaitForChild("Display")
local OwnerId = script.Parent:WaitForChild("OwnerId")
local MoneyStored = script.Parent:WaitForChild("MoneyStored")
local MoneyPerTick = 50
local TickWait = 2
local ClaimDB = false
local CollectDB = false
local function GenerateMoney(PlayerId)
MoneyStored.Value =0
while OwnerId.Value == PlayerId do
task.wait(TickWait)
MoneyStored.Value = MoneyStored.Value + MoneyPerTick
end
end
local function onClaimButtonTouched(hit)
if OwnerId.Value ~= 0 then
return
end
if ClaimDB == false then
ClaimDB = true
if hit and hit.Parent and hit.Parent:FindFirstChild("Humanoid") then
local Player = game.Players:GetPlayerFromCharacter(hit.Parent)
if Player then
OwnerId.Value = Player.UserId
local StartGenerate = coroutine.wrap(GenerateMoney)
StartGenerate(Player.UserId)
print(Player.Name.." Claimed the money collector.")
MoneyStored.Changed:Connect(function(NewValue)
Display.SurfaceGui.TextLabel.Text = tostring("$"..NewValue)
end)
end
end
ClaimDB = false
end
end
ClaimButton.Touched:Connect(onClaimButtonTouched)
local function onCollectButtonTouched(hit)
if OwnerId.Value == 0 then
return
end
if CollectDB == false then
CollectDB = true
if hit and hit.Parent and hit.Parent:FindFirstChild("Humanoid") then
local Player = game.Players:GetPlayerFromCharacter(hit.Parent)
if Player then
if Player.UserId == OwnerId.Value then
local PlayerGold = Player:WaitForChild("SavedData"):WaitForChild("Gold")
PlayerGold.Value = PlayerGold.Value + MoneyStored.Value
MoneyStored.Value = 0
end
end
end
CollectDB = false
end
end
CollectButton.Touched:Connect(onCollectButtonTouched)
How To Handle Data #1 Roblox Studio - How To Handle Data #1...
Script inside the MoneyCollector Model:
local ClaimButton = script.Parent:WaitForChild("ClaimButton")
local CollectButton = script.Parent:WaitForChild("CollectButton")
local Display = script.Parent:WaitForChild("Display")
local OwnerId = script.Parent:WaitForChild("OwnerId")
local MoneyStored = script.Parent:WaitForChild("MoneyStored")
local MoneyPerTick = 50
local TickWait = 2
local ClaimDB = false
local CollectDB = false
local function GenerateMoney(PlayerId)
MoneyStored.Value =0
while OwnerId.Value == PlayerId do
task.wait(TickWait)
MoneyStored.Value = MoneyStored.Value + MoneyPerTick
end
end
local function onClaimButtonTouched(hit)
if OwnerId.Value ~= 0 then
return
end
if ClaimDB == false then
ClaimDB = true
if hit and hit.Parent and hit.Parent:FindFirstChild("Humanoid") then
local Player = game.Players:GetPlayerFromCharacter(hit.Parent)
if Player then
OwnerId.Value = Player.UserId
local StartGenerate = coroutine.wrap(GenerateMoney)
StartGenerate(Player.UserId)
print(Player.Name.." Claimed the money collector.")
MoneyStored.Changed:Connect(function(NewValue)
Display.SurfaceGui.TextLabel.Text = tostring("$"..NewValue)
end)
end
end
ClaimDB = false
end
end
ClaimButton.Touched:Connect(onClaimButtonTouched)
local function onCollectButtonTouched(hit)
if OwnerId.Value == 0 then
return
end
if CollectDB == false then
CollectDB = true
if hit and hit.Parent and hit.Parent:FindFirstChild("Humanoid") then
local Player = game.Players:GetPlayerFromCharacter(hit.Parent)
if Player then
if Player.UserId == OwnerId.Value then
local PlayerGold = Player:WaitForChild("SavedData"):WaitForChild("Gold")
PlayerGold.Value = PlayerGold.Value + MoneyStored.Value
MoneyStored.Value = 0
end
end
end
CollectDB = false
end
end
CollectButton.Touched:Connect(onCollectButtonTouched)
3 سال پیش
در تاریخ 1400/06/25 منتشر شده
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