Foundry VTT Module Tutorial - Elevated Vision

Baileywiki
Baileywiki
5.5 هزار بار بازدید - پارسال - Levels module is groundbreaking, letting
Levels module is groundbreaking, letting us make 2D maps that function like 3D maps. But what about terrain maps, where we want to let our players navigate changing elevations? How can we make our players automatically change elevations as they go in and out of areas?  Elevated Vision by Caewok does just that!

Sure, you can use a complex system of drawings or Active Tiles to change elevation, but it can get complex and more than a little clunky. Join me in this tutorial as I show you how Elevated Vision makes it super simple.

To get this content or support this channel, go to Patreon: baileywiki
See the full Release Video Patreon: 78108208

Elevated Vision by Caewok https://foundryvtt.com/packages/eleva...

Other Modules Used or Referenced
Multiface Tiles by Freeze RPG https://foundryvtt.com/packages/multi...
QuickScale by Unsoluble https://foundryvtt.com/packages/quick...
Levels Modules:
Levels by Ripper https://foundryvtt.com/packages/levels
Wall Height by Ripper https://foundryvtt.com/packages/wall-...
Better Roofs by Ripper https://foundryvtt.com/packages/bette...

00:00 Intro
03:35 Scene Setup
04:42 Walls
11:10 Painting Elevation
14:00 Module Settings
16:12 Testing the Scene
18:17 Final Thoughts

Featured Links:
Artwork by Baileywiki using assets from...
Forgotten Adventures https://forgotten-adventures.net
DungeonQuill Patreon: dungeonquill
Caeora Patreon: caeora
Tom Cartos Assets Patreon: tomcartos
پارسال در تاریخ 1401/11/14 منتشر شده است.
5,554 بـار بازدید شده
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