SWTOR Arsenal Mercenary Best Solo Build Guide

Vulkk
Vulkk
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FULL GUIDE: https://vulkk.com/2023/03/02/swtor-me...

Best Solo Arsenal Mercenary Build in SWTOR 7.2.1, optimized to perform extremely well in solo content. It enables you to have a far more enjoyable experience fighting trash mobs than you would with a sustained DPS build since you’ll be utilizing effects designed specifically for use against trash mobs!

00:00 - What is the Arsenal Mercenary Solo Build
00:18 - Skill Tree and Gearing
00:59 - Rotation and Ability Priorities

With this build, you’ll be able to fire loads of missiles at everyone while having a substantial amount of survivability and mobility. The damage and multi-target potential of your missiles is dependent on whether or not the enemies are affected by your Heat Signature debuff.

Heat Signature can be applied by Tracer Missile (which will hit up to 3 targets with Triple Trace) and spread with Fusion Missile. Heatseeker Missiles and Death from Above deal more damage to targets affected by your Heat Signature and Heatseeker Missiles fires additional weaker missiles at secondary targets affected by your Heat Signature.

This is the general rotation you’ll be using your abilities in against each group of trash in order to maximize your damage output. You are slightly limited by ability cooldowns being too long, though you should be able to do this against most groups of trash.

The main idea here is to start by applying Heat Signature to everything and then use the abilities that benefit from Heat Signature being applied and deal damage to multiple targets.

Tracer Missile with Triple Trace is enough for groups of trash that have 3 enemies or fewer, but sometimes you need to include Fusion Missile to spread it to everything, especially if there are more than 3 targets. The travel time on Fusion Missile is long, so Heat Signature won’t be spread by the time you can fire Heatseeker Missiles unless you use Power Surge to make it instant or do another attack in between Fusion Missile and Heatseeker Missiles.

After you’ve done Heatseeker Missiles or if that ability is on cooldown, you can use Death from Above, which will be enough to finish off most Standard and Weak enemies. The only things left standing will be stronger enemies or those that didn’t get hit by everything.

For more information and helpful tips, read the full guide on VULKK.com. Thank you.
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