Baking/Calculating vector displacements in Xnormal for use in Modo

ThePolypusher
ThePolypusher
17.3 هزار بار بازدید - 13 سال پیش - This Video walks you through
This Video walks you through creating a vector displacement in xnormal from Multi-res sculpting in Modo for use in Modo.  

This mini-tut requires Xnormal which can be downloaded at:
http://www.xnormal.net

Mudbox can also be incorporated into this workflow.  I will be adding an additional video incoporating Mudbox.

If you have any questions please post them at:

http://forums.luxology.com/discussion...
13 سال پیش در تاریخ 1390/07/03 منتشر شده است.
17,393 بـار بازدید شده
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