Metal Gear Solid 4 (3/??) | RPCS3 0.0.32-16696 | Ryzen 7 5800H | RTX 3070
639 بار بازدید -
2 ماه پیش
-
Random gameplay and cutscenes for
Random gameplay and cutscenes for Metal Gear Solid 4 running in between 30 to 60 fps on the RPCS3 emulator in a higher than native resolution and no filter.
Game Patches
All Versions
- Cellspurs urgent commands hack 4.91: Check
*be sure to select the correct patch for your firm ware version
Your Version of the Game:
- Crash Fix: Check
- Disable Filters: Check
- Flickering Textures Fix: Check
- Unlock FPS: Check
Settings
GPU
- Renderer: Vulkan
- Anisotropic Filter: 16x
- Frame Limit: 60
- ZCULL Accuracy: Relaxed (Fastest)
- Resolution Scale: 150%
- Write Color Buffers: Check
Advanced
- Accurate RSX Reservation Access: Check
- Firmware Libraries: Libvdec.sprx
- RSX FIFO Accuracy: Atomic
- Driver Wake-Up Deplay: 200
- VBlank Frequency: 600 Hz
Game Patches
All Versions
- Cellspurs urgent commands hack 4.91: Check
*be sure to select the correct patch for your firm ware version
Your Version of the Game:
- Crash Fix: Check
- Disable Filters: Check
- Flickering Textures Fix: Check
- Unlock FPS: Check
Settings
GPU
- Renderer: Vulkan
- Anisotropic Filter: 16x
- Frame Limit: 60
- ZCULL Accuracy: Relaxed (Fastest)
- Resolution Scale: 150%
- Write Color Buffers: Check
Advanced
- Accurate RSX Reservation Access: Check
- Firmware Libraries: Libvdec.sprx
- RSX FIFO Accuracy: Atomic
- Driver Wake-Up Deplay: 200
- VBlank Frequency: 600 Hz
2 ماه پیش
در تاریخ 1403/04/23 منتشر شده
است.
639
بـار بازدید شده