Endorphin.es BLCK NOIR (7 analogue drums with VCF, modulation, performance controls, FX & more!)
42.4 هزار بار بازدید -
6 سال پیش
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Watch official BLCK_NOIR live streaming
Watch official BLCK_NOIR live streaming release party today, 6th of September at Youtube theendorphines and FB channels Facebook: theendorphines
*TIMING INDEX / SECTIONS BELOW* Here's the new BLCK_NOIR from Endorphin.es. It's a 7 voice drum module with 7 all analogue and discrete circuit drum voices. There's kick, snare, tambourine, closed and open hi hats, metallic beat and cymbal. Endorphin.es say this is fine tuned for Darkwave and Techno but you can of course use it for a wide range of styles. It's got a classic early/vintage drum machine vibe similar to the CR-78 in nature but with a few updates. You can tune and adjust the length of the kick (as well as saturate the mix out with it) there's tuning and noise level / noise decay for the snare then 5 additional noise based voices that share blend controls to adjust from white or metallic noise and you can also bit crush these for further variation. There's CV inputs for noise blend, bit crush, bass drum decay and snare decay/noise. There's an on board isolator style filter that will low pass and high pass and a resonance control both with CV. You can clock the module which allows you to play fills holding the drum buttons and as a secondary function with no clock you can finger drum or mute those parts too. There's a bonus sample and hold generated when the module is clocked (great to patch back into the module). Not only can you trigger the drums but you can also control them with an on board VCA accepting 0-5V to control the velocity of each sound. There's individual outs, a mono mixed out, a stereo line level / headphones out and those 8 great 'Airways' FX we've seen in the Grand Terminal. There's a lot to get through so watch in full or skip around with the sections below which will link you to each part of the demo. Cheers! :)
Grand Terminal demo - Endorphin.es Grand Terminal *In depth...
https://endorphin.es
TIMING INDEX / SECTIONS
00:00 Welcome, hello and patch previews of what's to come in the video
01:32 Features and functions run down
03:13 Beat interjection 1 - various beats with no talking
03:32 Individual sounds and controls. Going through the sound of the bass drum, snare, tambourine, hi hats, metallic beat and cymbal. What they are, what control with have over them and what they sound like.
06:49 Beat interjection 2 - various beats with no talking
07:05 Velocity inputs - using sequences to modulate velocity and also an LFO to fade parts in and out
08:13 Making a beat - rather than bringing in a beat already made (Blue Peter style "here's one I made earlier") I make a beat live so you can see the connections and how to build a beat from nothing. This includes triggering the sounds as well as modulating the sound parameters.
10:27 Beat interjection 3 - various beats with no talking
10:48 Throttle - the filter and Flaps - the resonance. Looking at the filter with the internal drums and also using the external aux input to bring in an oscillator to demo the filter too.
12:51 Aux input - mixing in synth riffs with the drums for mixing and filtering.
13:33 Beat interjection 4 - various beats with no talking
13:59 Using the individual outputs to remove sounds from the mix, processing them externally and then using the aux input to bring the processed sounds into the mix. I choose to distort and bit crush the kick for some filthy low end!
15:15 The drum buttons - using them for fills, finger drumming and muting the sounds. This also goes through the clock input and it's use for create the patterns for the drum fills.
16:42 Onboard sample and hold. I use it to modulate the noise bit crush on the 'spoiler' control. You could patch this into other modules or any parameter on the module.
18:29 Beat interjection 5 - various beats with no talking
18:50 The 8 on board FX. Including various reverbs, ping pong delay, tape delay and a great freezer. I look at these in more detail in the Grand Terminal video here - Endorphin.es Grand Terminal *In depth... . I go through the switching to route sounds into the FX here too.
23:20 Beat interjection 6 - various beats with no talking
23:46 Using the type button (held) to route all sounds to the FX rather than using the switches which is a nice performance trick. The manual has other things not featured in the video such as using CV to scan through and address the FX themselves and more.
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*TIMING INDEX / SECTIONS BELOW* Here's the new BLCK_NOIR from Endorphin.es. It's a 7 voice drum module with 7 all analogue and discrete circuit drum voices. There's kick, snare, tambourine, closed and open hi hats, metallic beat and cymbal. Endorphin.es say this is fine tuned for Darkwave and Techno but you can of course use it for a wide range of styles. It's got a classic early/vintage drum machine vibe similar to the CR-78 in nature but with a few updates. You can tune and adjust the length of the kick (as well as saturate the mix out with it) there's tuning and noise level / noise decay for the snare then 5 additional noise based voices that share blend controls to adjust from white or metallic noise and you can also bit crush these for further variation. There's CV inputs for noise blend, bit crush, bass drum decay and snare decay/noise. There's an on board isolator style filter that will low pass and high pass and a resonance control both with CV. You can clock the module which allows you to play fills holding the drum buttons and as a secondary function with no clock you can finger drum or mute those parts too. There's a bonus sample and hold generated when the module is clocked (great to patch back into the module). Not only can you trigger the drums but you can also control them with an on board VCA accepting 0-5V to control the velocity of each sound. There's individual outs, a mono mixed out, a stereo line level / headphones out and those 8 great 'Airways' FX we've seen in the Grand Terminal. There's a lot to get through so watch in full or skip around with the sections below which will link you to each part of the demo. Cheers! :)
Grand Terminal demo - Endorphin.es Grand Terminal *In depth...
https://endorphin.es
TIMING INDEX / SECTIONS
00:00 Welcome, hello and patch previews of what's to come in the video
01:32 Features and functions run down
03:13 Beat interjection 1 - various beats with no talking
03:32 Individual sounds and controls. Going through the sound of the bass drum, snare, tambourine, hi hats, metallic beat and cymbal. What they are, what control with have over them and what they sound like.
06:49 Beat interjection 2 - various beats with no talking
07:05 Velocity inputs - using sequences to modulate velocity and also an LFO to fade parts in and out
08:13 Making a beat - rather than bringing in a beat already made (Blue Peter style "here's one I made earlier") I make a beat live so you can see the connections and how to build a beat from nothing. This includes triggering the sounds as well as modulating the sound parameters.
10:27 Beat interjection 3 - various beats with no talking
10:48 Throttle - the filter and Flaps - the resonance. Looking at the filter with the internal drums and also using the external aux input to bring in an oscillator to demo the filter too.
12:51 Aux input - mixing in synth riffs with the drums for mixing and filtering.
13:33 Beat interjection 4 - various beats with no talking
13:59 Using the individual outputs to remove sounds from the mix, processing them externally and then using the aux input to bring the processed sounds into the mix. I choose to distort and bit crush the kick for some filthy low end!
15:15 The drum buttons - using them for fills, finger drumming and muting the sounds. This also goes through the clock input and it's use for create the patterns for the drum fills.
16:42 Onboard sample and hold. I use it to modulate the noise bit crush on the 'spoiler' control. You could patch this into other modules or any parameter on the module.
18:29 Beat interjection 5 - various beats with no talking
18:50 The 8 on board FX. Including various reverbs, ping pong delay, tape delay and a great freezer. I look at these in more detail in the Grand Terminal video here - Endorphin.es Grand Terminal *In depth... . I go through the switching to route sounds into the FX here too.
23:20 Beat interjection 6 - various beats with no talking
23:46 Using the type button (held) to route all sounds to the FX rather than using the switches which is a nice performance trick. The manual has other things not featured in the video such as using CV to scan through and address the FX themselves and more.
Subscribe for more DivKid videos: http://bit.ly/DivKidYTSub
Be awesome! Support me on Patreon - Patreon: divkid
Twitter: divkid
Facebook: DivKidmusic
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