‘An in-depth analysis of the Warcraft II campaign maps’ or ‘Warcraft II Easter Eggs’
24.6 هزار بار بازدید -
2 سال پیش
-
In this video, I will
In this video, I will go through all four Warcraft II campaigns and highlight interesting facts and hidden bits of functionality similarly to Abelhawk did in his Easter Eggs series for Warcraft III but on a bit more technical level.
Even though Warcraft II is much simpler than its successor and it seems to be not very interesting in terms of secrets in the levels, there is a lot to uncover if you dig deep enough.
Chapters:
00:00 – Intro
00:36 – Map sizes
01:30 – Tile sets, and errors related to them
02:27 – Terrain similarities between maps
03:29 – Creative Unit and Building placements and hostile takeovers
04:05 – Disappearing Units
04:55 – Controllers
06:44 – Controllers – Rescueables
08:48 – AI-scripts
10:51 – AI-scripts - Irregularities
11:46 – AI-scripts - Melee AI in the Campaign
12:11 – AI-scripts - A theoretically overpowered enemy
12:53 – Pseudo-Bases
14:02 – Triggers and External Modifications – Victory conditions
14:52 – Triggers and External Modifications – Tech Trees
15:06 – Triggers and External Modifications – Cosmetic Runestone Fires
15:45 – Triggers and External Modifications – Upgrades
17:59 – Triggers and External Modifications – Invulnerability and Rescueability
19:16 – Triggers and External Modifications – Altered Players, Alliances and Rescuability
23:45 – Triggers and External Modifications – Altered Units
25:05 – Outro
The series I was inspired by:
Abelhawk's Warcraft III Easter Eggs
Abelhawk:
abelhawk
Saving Lothar in Warcraft II without cheats:
How to save Lothar in Warcraft II wit...
Music used:
Intro:
Topher Mohr and Alex Elena - Garage (Recreated in Midi by MfromAzeroth, DrSwag and Thomcat)
Main part:
Warcraft II – Human Intro (edited by MfromAzeroth)
Warcraft II – Human I (edited by MfromAzeroth)
Warcraft II – Human III (edited by MfromAzeroth)
Warcraft II – Orc IV (edited by MfromAzeroth)
Even though Warcraft II is much simpler than its successor and it seems to be not very interesting in terms of secrets in the levels, there is a lot to uncover if you dig deep enough.
Chapters:
00:00 – Intro
00:36 – Map sizes
01:30 – Tile sets, and errors related to them
02:27 – Terrain similarities between maps
03:29 – Creative Unit and Building placements and hostile takeovers
04:05 – Disappearing Units
04:55 – Controllers
06:44 – Controllers – Rescueables
08:48 – AI-scripts
10:51 – AI-scripts - Irregularities
11:46 – AI-scripts - Melee AI in the Campaign
12:11 – AI-scripts - A theoretically overpowered enemy
12:53 – Pseudo-Bases
14:02 – Triggers and External Modifications – Victory conditions
14:52 – Triggers and External Modifications – Tech Trees
15:06 – Triggers and External Modifications – Cosmetic Runestone Fires
15:45 – Triggers and External Modifications – Upgrades
17:59 – Triggers and External Modifications – Invulnerability and Rescueability
19:16 – Triggers and External Modifications – Altered Players, Alliances and Rescuability
23:45 – Triggers and External Modifications – Altered Units
25:05 – Outro
The series I was inspired by:
Abelhawk's Warcraft III Easter Eggs
Abelhawk:
abelhawk
Saving Lothar in Warcraft II without cheats:
How to save Lothar in Warcraft II wit...
Music used:
Intro:
Topher Mohr and Alex Elena - Garage (Recreated in Midi by MfromAzeroth, DrSwag and Thomcat)
Main part:
Warcraft II – Human Intro (edited by MfromAzeroth)
Warcraft II – Human I (edited by MfromAzeroth)
Warcraft II – Human III (edited by MfromAzeroth)
Warcraft II – Orc IV (edited by MfromAzeroth)
2 سال پیش
در تاریخ 1401/01/13 منتشر شده
است.
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