Bringing My Pixel Art to Life in Unity [with Custom Animator & State Machines]

AdamCYounis
AdamCYounis
50.3 هزار بار بازدید - 2 سال پیش - Heya, Pals!Today I thought I'd
Heya, Pals!

Today I thought I'd walk you through my approach to building my own animator and state machine setup, just because so many of you have been asking to hear about it.

As I say in the video, there are tons of ways to handle this kind of thing, and this is just an approach I landed on through my experience. I recommend you always research this kind of thing from many points of view, as you might find something more suitable for your game.

In any case, I'm really happy with my current tools, and they work really well for me so I'm proud to share them with you and any updates I make in future!

Chapters:

0:00 - Introduction
1:12 - Requirements & Inspiration
3:22 - Street Fighter Example
5:29 - States vs Animation
8:15 - Insignia's System
9:05 - Importing Enemy Sprites
12:36 - Retrobox Animator
16:06 - BehaviourState Tree
20:48 - Pros & Cons
23:20 - State Architecture
26:15 - Wrap up & Reflection
27:37 - My Advice to You
29:50 - Outro

Music: Gamechops.com

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This video features clips from my stream. Catch it live: Mon, Tues, Thurs and Fri 1-6pm AEST.

Twitch: Twitch: adamcyounis
Twitter: Twitter: adamcyounis
Discord: Discord: discord
Become a Patron at Patreon: adamcyounis
Download assets and games from the stream at http://uppon-hill.itch.io/

Later, pals!
2 سال پیش در تاریخ 1401/02/25 منتشر شده است.
50,387 بـار بازدید شده
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