How To Make A True First-Person Shooter with a Metahuman in Unreal Engine 5 - Part 4.2

Pitchfork Academy (MizzoFrizzo & Co.)
Pitchfork Academy (MizzoFrizzo & Co.)
9.2 هزار بار بازدید - 8 ماه پیش - In this short tutorial, which
In this short tutorial, which is Part 4.2 of my True First-Person Shooter tutorial series, I'll show you how to change the look sensitivity controls to work in v5.3, and how to add the ability to lean around corners.

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Part 1: How To Make A True First-Person Shoot...
Part 2.1: How To Make A True First-Person Shoot...
Part 2.2: How To Make A True First-Person Shoot...
Part 3: How To Create Your Own First Person A...
Part 4.1: How To Make A True First-Person Shoot...
Part 4.2: How To Make A True First-Person Shoot...
Part 5: How To Create A Weapons System With S...
Part 6: How To Make A True First-Person Shoot...
Part 7: How To Draw A Line Trace From The Bar...
Part 8: How To Make A True First-Person Shoot...
Part 9: How To Make A True First-Person Shoot...
Part 10: How To Set Up Directional Movement - ...
Part 11: How To Set Up Switching Between Weapo...
Part 12: How To Make A True First-Person Shoot...
Part 13: How To Make A True First-Person Shoot...

Timestamps:

0:00 - Intro
1:02 - Fixing sensitivity controls
5:14 - Add leaning input action
7:35 - Add roll variable logic
11:47 - Implement roll in the anim BP
14:11 - Demo "use pawn control rotation"
15:27 - Outro
8 ماه پیش در تاریخ 1402/09/11 منتشر شده است.
9,280 بـار بازدید شده
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