Why Big Maps are Bad - FPS Multiplayer Pacing and Design - Battlefield 3 & Battlefield 4 (BF3, BF4)
11.6 هزار بار بازدید -
10 سال پیش
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People love the idea of
People love the idea of big maps, and these huge maps are "Classic Battlefield Maps." But frequently they turn out frustrating or are just plain not fun. In this video I explore why that is so -- and mostly it comes down to pacing. In addition to giving some extreme examples of pacing problems (Operation Metro on one end and perhaps Operation Whiteout on the other), I talk about the solutions that we can use to make these maps better. I chiefly want to talk about this so that the community understands these issues as we go into the Community Map Project.
Kurt Vonnegut on the Shapes of Stories: • Kurt Vonnegut on the Shapes of Stories
Community Map Project information: www.reddit.com/r/Battlefield_4_CTE/wiki/cmp
10 سال پیش
در تاریخ 1393/12/25 منتشر شده
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