'Pillars of Eternity' and Proper Attribute Tuning
326.3 هزار بار بازدید -
8 سال پیش
-
While designing the Kickstarter-backed Pillars
While designing the Kickstarter-backed Pillars of Eternity, Obsidian Entertainment promised to stay true to a classic RPG trope: the 6-attribute spread. In this GDC 2016 talk, Obsidian's Josh Sawyer explains both the history of this RPG design constraint, and how they evolved its concepts to make a functional RPG for the modern era.
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Follow us on Twitter
Twitter: Official_GDC
Checkout our Facebook page for GDC exclusives
Facebook: GameDevelopersConference
http://www.gdconf.com/
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Follow us on Twitter
Twitter: Official_GDC
Checkout our Facebook page for GDC exclusives
Facebook: GameDevelopersConference
http://www.gdconf.com/
8 سال پیش
در تاریخ 1395/04/04 منتشر شده
است.
326,312
بـار بازدید شده