Devlog 10 - Introducing Biomes, Dungeon-Quests, Post Processing FX, and much more!
4 هزار بار بازدید -
2 ماه پیش
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In this series I share
In this series I share my journey of making and finishing my passion project Prophecy Island. The idea is to generate a new adventure every time you start a new character.
In this episode I show off the new biome system, new enemies, dungeon's being used by quests, post processing effects, and more!
Wishlist Prophecy Island on Steam
https://store.steampowered.com/app/24...
Follow me on Twitter
Twitter: TheDutchTree
Twitter: NetherTreeGames
Buy me a coffee or donate towards a goal on Ko-Fi
https://ko-fi.com/thedutchtree
#indiedev #devlog #gamedev #roguelite #actionrpg #rpg #madewithunity #unity #proceduralgeneration #random #combat #gaming #soulslike #eldenring #quest #questgeneration #procgen
In this episode I show off the new biome system, new enemies, dungeon's being used by quests, post processing effects, and more!
Wishlist Prophecy Island on Steam
https://store.steampowered.com/app/24...
Follow me on Twitter
Twitter: TheDutchTree
Twitter: NetherTreeGames
Buy me a coffee or donate towards a goal on Ko-Fi
https://ko-fi.com/thedutchtree
#indiedev #devlog #gamedev #roguelite #actionrpg #rpg #madewithunity #unity #proceduralgeneration #random #combat #gaming #soulslike #eldenring #quest #questgeneration #procgen
2 ماه پیش
در تاریخ 1403/05/01 منتشر شده
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