[Unity 2018][Scriptable Render Pipeline] Voxel-based Global Illumination: The Room Demo

Looong
Looong
3.7 هزار بار بازدید - 6 سال پیش - Voxel-based Global Illumination is a
Voxel-based Global Illumination is a solution to real-time lighting system for both direct lighting and indirect lighting using Scriptable Render Pipeline from Unity 2018. Support me on Patreon: https://www.patreon.com/looooong Project on Github: + Unity package - source code only (master branch): https://github.com/Looooong/Unity-SRP-VXGI/tree/master + Unity project - source code with examples (legacy branch): https://github.com/Looooong/Unity-SRP-VXGI/tree/legacy Implemented on Unity 2018.x. The project implementation is subjected to change in the future, especially in Unity 2019.x. Also, I forgot to mention the requirements of this render pipeline: + A GPU that supports Shader Model 4.5. + The graphical API must support geometry shader (that excludes Metal for iOS). + Video memory of at least 1GB if you want to use the Very High resolution setting.
6 سال پیش در تاریخ 1397/09/29 منتشر شده است.
3,766 بـار بازدید شده
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