DO NOT not BUY CHEAP STEERING WHEELS! Thrustmaster T300 vs T248 vs MOZA R5 vs Fanatec GT DD PRO
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Also if you’re interested in buying any Tesla products, i would strongly appreciate if you would use my referral code: https://ts.la/alexandram207520
Thrustmaster T248 versus Thrustmaster T300 versus Moza R5 versus Fanatec GT DD PRO! Epic time battle.
Hi there! I'm excited to share some updates on my Time Battle videos. I'm always looking for ways to improve and make things more interesting, so for Time Battle 2.0, I'm introducing some changes.
One of the biggest changes is that we won't just be looking at the time differences between steering wheels. We'll also be evaluating them on six new categories, each with points from 1 to 5. These categories are: Forcefeedback details, Responsiveness, Consistency, Fun factor, Smoothness, and Immersiveness.
When I'm playing Assetto Corsa, I'll do 10 valid laps with each steering wheel. We'll only be taking into consideration the fastest lap time out of the 10. This way, we can really focus on the strengths and weaknesses of each steering wheel and compare them in a fair and consistent way.
In the Forcefeedback details category, I'll be looking at how well each steering wheel provides feedback to the driver. Does it vibrate or shake in response to different driving conditions? Does it communicate the feel of the car well?
For Responsiveness, I'll be evaluating how quickly and accurately each steering wheel responds to driver input. Does it turn smoothly and easily? Does it track the driver's movements well?
Consistency is all about how well the steering wheel maintains its feel and responsiveness over multiple laps. Is it reliable and consistent?
Fun factor is an important category for me, as I think driving games should be enjoyable and engaging. Does the steering wheel add to the fun of the game? Does it enhance the experience?
Smoothness is another important category. Does the steering wheel feel smooth and fluid, or does it feel jerky or jarring?
Finally, Immersiveness will evaluate how well each steering wheel helps the player feel like they're really in the game. Does it add to the overall immersion of the experience?
I hope these changes will make Time Battle 2.0 even more interesting and informative for everyone watching. Stay tuned for the results!
Also if you’re interested in buying any Tesla products, i would strongly appreciate if you would use my referral code: https://ts.la/alexandram207520
Thrustmaster T248 versus Thrustmaster T300 versus Moza R5 versus Fanatec GT DD PRO! Epic time battle.
Hi there! I'm excited to share some updates on my Time Battle videos. I'm always looking for ways to improve and make things more interesting, so for Time Battle 2.0, I'm introducing some changes.
One of the biggest changes is that we won't just be looking at the time differences between steering wheels. We'll also be evaluating them on six new categories, each with points from 1 to 5. These categories are: Forcefeedback details, Responsiveness, Consistency, Fun factor, Smoothness, and Immersiveness.
When I'm playing Assetto Corsa, I'll do 10 valid laps with each steering wheel. We'll only be taking into consideration the fastest lap time out of the 10. This way, we can really focus on the strengths and weaknesses of each steering wheel and compare them in a fair and consistent way.
In the Forcefeedback details category, I'll be looking at how well each steering wheel provides feedback to the driver. Does it vibrate or shake in response to different driving conditions? Does it communicate the feel of the car well?
For Responsiveness, I'll be evaluating how quickly and accurately each steering wheel responds to driver input. Does it turn smoothly and easily? Does it track the driver's movements well?
Consistency is all about how well the steering wheel maintains its feel and responsiveness over multiple laps. Is it reliable and consistent?
Fun factor is an important category for me, as I think driving games should be enjoyable and engaging. Does the steering wheel add to the fun of the game? Does it enhance the experience?
Smoothness is another important category. Does the steering wheel feel smooth and fluid, or does it feel jerky or jarring?
Finally, Immersiveness will evaluate how well each steering wheel helps the player feel like they're really in the game. Does it add to the overall immersion of the experience?
I hope these changes will make Time Battle 2.0 even more interesting and informative for everyone watching. Stay tuned for the results!
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