OpenGL [Episode 30] [Theory] The View Matrix
1.6 هزار بار بازدید -
10 ماه پیش
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►Lesson Description: In this lesson I discuss the view matrix and what its purpose is in OpenGL for creating a 'virtual camera'. I also introduce the idea of the 'lookAt' function in glm that will help us use the eye, center (or view direction), and upVector to create our camera matrix.
00:00 Introduction
3:24 Wrap up and conclusion
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►Find full courses on: https://courses.mshah.io/
►Join as member to get perks: @mikeshah
►Lesson Description: In this lesson I discuss the view matrix and what its purpose is in OpenGL for creating a 'virtual camera'. I also introduce the idea of the 'lookAt' function in glm that will help us use the eye, center (or view direction), and upVector to create our camera matrix.
00:00 Introduction
3:24 Wrap up and conclusion
►Please like and subscribe to help the channel!
►YouTube Channel: mikeshah
►Join our free community: https://courses.mshah.io/communities/...
10 ماه پیش
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