OpenGL [Episode 30] [Theory] The View Matrix

Mike Shah
Mike Shah
1.6 هزار بار بازدید - 10 ماه پیش - ►Full OpenGL Series Playlist:
►Full OpenGL Series Playlist: Introduction to OpenGL
►Find full courses on: https://courses.mshah.io/
►Join as member to get perks: @mikeshah

►Lesson Description: In this lesson I discuss the view matrix and what its purpose is in OpenGL for creating a 'virtual camera'. I also introduce the idea of the 'lookAt' function in glm that will help us use the eye, center (or view direction), and upVector to create our camera matrix.

00:00 Introduction
3:24 Wrap up and conclusion

►Please like and subscribe to help the channel!
►YouTube Channel: mikeshah
►Join our free community: https://courses.mshah.io/communities/...
10 ماه پیش در تاریخ 1402/08/10 منتشر شده است.
1,623 بـار بازدید شده
... بیشتر