Shrine Team's Scenario (Len'En Reiretsuden ~ Reactivate Majestical Imperial)
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2 سال پیش
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Len'En Project Boss Dialogue Playlist:
Len'En Project Boss Dialogue Playlist: All Boss Dialogue from the Len'En Pro...
All Dialogue and Endings from the Shrine Team's (aka Yabusame and Tsubakura) Scenario in Len'En Reiretsuden ~ Reactivate Majestical Imperial. Also includes Extra Stage dialogue.
00:00 Stage 1 Intro
00:13 Stage 1 Midboss (Sese Kitsugai)
00:39 Stage 1 Boss (Sese Kitsugai)
02:41 Stage 2 Intro
02:54 Stage 2 Midboss (Tsugumi Umatachi)
03:14 Stage 2 Boss (Tsugumi Umatachi)
05:11 Stage 3 Intro
05:25 Stage 3 Midboss (Fujiwara no Iyozane)
05:41 Stage 3 Boss (Fujiwara no Iyozane)
07:59 Stage 4 Intro
08:15 Stage 4 Bosses (Yaorochi and Sukune)
11:49 Stage 5 Intro
12:02 Stage 5 Midboss (Fujiwara no Iyozane)
12:35 Stage 5 Boss (Taira no Fumikado)
18:05 Stage 6 Intro + Boss (Shion)
22:39 If You're Defeated by Shion...
22:55 Bad Ending (Used A Continue Before Stage 6)
24:04 Good Ending (No Continues, But Defeated On Stage 6)
25:35 Defeating Shion
27:40 Best Ending (No Continues, Survived Stage 6)
29:59 Extra Stage Intro
30:14 Extra Stage Midboss (Sese Kitsugai)
30:57 Extra Stage Boss (Tenkai Zuifeng)
35:35 Extra+α Boss (Sese Kitsugai)
37:37 Credits
Notes:
-RMI is another departure from the previous Len'En games. It's loosely inspired by Touhou 8 (in the sense that you play as teams) but unlike its inspiration, you actually get two characters to control, tag-team style (instead of one character being the focused shot and the other being the unfocused one). You can only tag in the other character after performing a bomb or a flash bomb (you are also forcibly tagged out if you get hit). The other character follows your pathing on the bottom border of the screen and each character has unique effects.
-Like in Touhou 8, you fight one of the other player teams on Stage 4. Unlike Touhou 8, which had two major bosses between the four teams, all three player teams are fought (Shrine Team fights Bottle Opener Team, Bottle Opener Team fights Slaver Team, Slaver Team fights Shrine Team)
-Another major difference from EMS is that this is more of a 5-stage game. There are still 6 stages and a "better" ending for clearing stage 6, but you aren't required to defeat the stage 6 boss if you just want a normal clear / ending. There is, however, still a bad ending if you use a continue BEFORE getting to stage 6.
-A new addition is the Extra+α scenario. If you clear the Extra Boss with enough spirits, you will fight the Extra+α Boss. Spirits are also used in the main game (and replace conventional lives during stage 6)
-This team combines the stage clearing power of Yabusame's homing shot with Tsubakura's boss melting laser. If that sounds busted well, Len'En 3's balancing is a bit off. The easier clear conditions, the generous resources and the combo of shot types make this game a fair bit easier than EMS.
-Some other abilities exclusive to this team are: auto collect when filling the spirit jar, backrow Tsubakura letting you pick up spirit items and backrow Yabusame having their own AI.
All Dialogue and Endings from the Shrine Team's (aka Yabusame and Tsubakura) Scenario in Len'En Reiretsuden ~ Reactivate Majestical Imperial. Also includes Extra Stage dialogue.
00:00 Stage 1 Intro
00:13 Stage 1 Midboss (Sese Kitsugai)
00:39 Stage 1 Boss (Sese Kitsugai)
02:41 Stage 2 Intro
02:54 Stage 2 Midboss (Tsugumi Umatachi)
03:14 Stage 2 Boss (Tsugumi Umatachi)
05:11 Stage 3 Intro
05:25 Stage 3 Midboss (Fujiwara no Iyozane)
05:41 Stage 3 Boss (Fujiwara no Iyozane)
07:59 Stage 4 Intro
08:15 Stage 4 Bosses (Yaorochi and Sukune)
11:49 Stage 5 Intro
12:02 Stage 5 Midboss (Fujiwara no Iyozane)
12:35 Stage 5 Boss (Taira no Fumikado)
18:05 Stage 6 Intro + Boss (Shion)
22:39 If You're Defeated by Shion...
22:55 Bad Ending (Used A Continue Before Stage 6)
24:04 Good Ending (No Continues, But Defeated On Stage 6)
25:35 Defeating Shion
27:40 Best Ending (No Continues, Survived Stage 6)
29:59 Extra Stage Intro
30:14 Extra Stage Midboss (Sese Kitsugai)
30:57 Extra Stage Boss (Tenkai Zuifeng)
35:35 Extra+α Boss (Sese Kitsugai)
37:37 Credits
Notes:
-RMI is another departure from the previous Len'En games. It's loosely inspired by Touhou 8 (in the sense that you play as teams) but unlike its inspiration, you actually get two characters to control, tag-team style (instead of one character being the focused shot and the other being the unfocused one). You can only tag in the other character after performing a bomb or a flash bomb (you are also forcibly tagged out if you get hit). The other character follows your pathing on the bottom border of the screen and each character has unique effects.
-Like in Touhou 8, you fight one of the other player teams on Stage 4. Unlike Touhou 8, which had two major bosses between the four teams, all three player teams are fought (Shrine Team fights Bottle Opener Team, Bottle Opener Team fights Slaver Team, Slaver Team fights Shrine Team)
-Another major difference from EMS is that this is more of a 5-stage game. There are still 6 stages and a "better" ending for clearing stage 6, but you aren't required to defeat the stage 6 boss if you just want a normal clear / ending. There is, however, still a bad ending if you use a continue BEFORE getting to stage 6.
-A new addition is the Extra+α scenario. If you clear the Extra Boss with enough spirits, you will fight the Extra+α Boss. Spirits are also used in the main game (and replace conventional lives during stage 6)
-This team combines the stage clearing power of Yabusame's homing shot with Tsubakura's boss melting laser. If that sounds busted well, Len'En 3's balancing is a bit off. The easier clear conditions, the generous resources and the combo of shot types make this game a fair bit easier than EMS.
-Some other abilities exclusive to this team are: auto collect when filling the spirit jar, backrow Tsubakura letting you pick up spirit items and backrow Yabusame having their own AI.
2 سال پیش
در تاریخ 1401/04/13 منتشر شده
است.
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