3ds Max - Vehicle Wrapping UVW Process [Tutorial]

3DAZ Studio
3DAZ Studio
157 بار بازدید - 10 ماه پیش - A 3DAZ Studio original content.One
A 3DAZ Studio original content.

One of the most advanced, complicated procedure and yet required in the texturing process
is the process of wrapping and creating UV-Map Template.

This is very advanced and specialized tutorial for experts and intermediate users,
however, I did put an effort to break down the technique with a lot of illustration and information
to make it informative and enjoyable for everyone to follow up.

Symmetrical objects must have symmetrical UVs,
any asymmetric design or asymmetric editing of UVs will miss up the UV-Map.
The Unwrapping process in this tutorial was performed on symmetrical design.

The topics discussed in this chapter:

1. Unwrapping Multiple 3D Objects
2. Planar and Box Projection
3. Normalize Map
4. Material Visibility inside view port
5. UVW modifier behaviour on object and sub-object level
6. UV Editor
7. Overlapping UVs Clusters
8. Normal Mapping
9. Relative UV movement
10. Efficient UV-Map editing


The work progress is at 2x most of the time, however, you still can increase the video speed by using Youtube video controllers.


Enjoy!

Timeline:

00:00 - Intro
04:51 - Scene explaining
05:37 - Initial Unwrapping
17:13 - Basic UV-Map Refinement
26:53 - Advanced UV-Map Refinement
30:30 - Manual UV-Map Packing
37:06 - UV-Map Optimization
40:03 - Final UV-Map Refinement
43:01 - Ultra UV-Map Refinement
45:52 - UV-Map Template


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10 ماه پیش در تاریخ 1402/06/22 منتشر شده است.
157 بـار بازدید شده
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