Medieval Kingdoms 1212 AD Campaign Open Alpha Release

Medieval Kingdoms 1212 AD Official Channel
Medieval Kingdoms 1212 AD Official Channel
157.8 هزار بار بازدید - 5 سال پیش - It's been over 5 years
It's been over 5 years in the making across 2 games, but the Medieval Kingdoms 1212 campaign is finally available to all! Our Open Alpha phase starts today, and can be found in the workshop link below. The campaign as it stands is obviously in an incomplete state, missing technologies, naval units, and mercenaries, though we have plans to add much content in the near future. It currently includes 57 playable factions and various scripted mechanics, such as population and a pope system. The campaign release is also accompanied by a great deal of new content in the form of new factions and units, as well as revamped rosters for preexisting factions. We would like to invite any interested players to join our Discord to participate in community discussion and provide feedback on the mod.

LINK:  https://steamcommunity.com/sharedfile...

Discord: Discord: discord

Optional Music Mod: https://steamcommunity.com/sharedfile...

UI Sound Mod: https://drive.google.com/open?id=1nzQ...

Trello:  https://trello.com/b/y1W4DIM8/medieva...

OTHER MODS USED:
Reworked Animations Mod
Olympian Battle Camera

*Campaign FAQ:*

Q: Are any DLCs or other mods required?

A: No DLCs are required, but to properly play the campaign you will require Model packs 1-6, and the Script pack. All of these are listed as required items in the base pack's workshop page. If you so choose, you can also use the optional music mod. Lastly, there is a UI sound replacement mod, but due to the nature of its implementation it cannot be uploaded to the workshop. Simply download the .pack file from Drive link above and place it in your Total War Attila/data folder and it will automatically load in when you launch the game (does not appear in the mod manager). To disable its use just move it somewhere else or delete it.

Q: Why are there no medieval buildings yet?

A: Our efforts so far have been focused on designing the campaign and fleshing out unit rosters. Once these tasks are done, the focus will shift to battle maps and campaign map settlement models.

Q: Can the campaign map be modified to add new regions? And why are some regions not in the right place?

A: As there are no official campaign map modding tools aside from Terry (which mostly does cosmetic changes), campaign map editing is next to impossible until methods of doing so are discovered.

Q: Are you looking for any help with the mod?

A: We are currently looking for anyone who can do 2D art for the UI, as well as building modelers and anyone with experience in battle map editing for Total War titles.

Q: Are there plans for another start date?

A: Yes, we plan to eventually create a 1337 start date but only after we deem the 1212 start date to be complete enough to warrant its development. The silver lining is that once we do start work on it, it should come a lot easier and quicker than the 1212 start date.

Q: When will mercenaries, naval units, etc. be added?

A: When they're ready.

Music: Solenka - Medieval 2 Total War Soundtrack

#MedievalKingdoms1212AD #TotalWar #1212AD #Campaign #Medieval #Kingdom

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5 سال پیش در تاریخ 1398/09/20 منتشر شده است.
157,891 بـار بازدید شده
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