These 4 Builds are Completely Overpowered in Baldur's Gate 3

Toyhouze
Toyhouze
237 هزار بار بازدید - 8 ماه پیش - These 4 builds are the
These 4 builds are the strongest I've ever seen in Baldur's Gate 3. And what's even better is that they fit together and compliment each other perfectly.
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Timestamps
00:00 Tavern Brawler Thrower
02:52 Gloomstalker Sharpshooter
04:48 Tempest Cleric
07:15 Smite Paladin

TAVERN BRAWLER THROWER

First up is the Tavern Brawler Thrower. This Throwing Build is easily one of the strongest in the game thanks to Tavern Brawler which adds twice your Strength Modifier to the damage and  Attack rolls when you throw. The extra damage being treated as a separate damage source leads to incredibly high damaging throws, especially when combined with the right equipment and a good throwing weapon. Baldur’s Gate 3 has 4 weapons that are perfect for throwing. Those are the

Returning Pike because it has Homing Weapon: This weapon will return to its owner when thrown; which allows it to be used by a level 5 berserker barbarian for up to 3 throws a turn when berserking.

The Lightning Jabber deals an extra 1d4 lightning damage when thrown at a target which is considered yet another separate damage source.


Dwarven Thrower which has Homing Weapon - returning when thrown, and dealing an extra 1d8 Bludgeoning damage up to 2d8 if the target is Large, Huge, or Gargantuan which is a separate damage source.

And last, Nyrulna which deals 3d4 Thunder damage in an explosion when thrown. It also has Glowing which shines a light in a radius of 6 meters which pairs perfectly with the callous glow ring and the thunder damage is considered a separate damage source.

Other gear you’ll want to seek out include the Ring of Flinging, Callous Glow Ring, Gloves of Uninhibited Kushigo, and anything that can increase your odds to get Critical Hits like Spoiler — Sarevok’s Horned Helmet and Knife of the Undermountain King. The Grymskull Helm is another great addition granting Hunters Mark and cannot be critically hit.

For Feats you’ll get Tavern Brawler First, and once you get a good off-hand weapon to pair with your throwing weapon like Knife of the Undermountain King, you can get Dual Wield and then later Ability Improvement into Strength to max it out.

For your class - I started out as a Berserker Barbarian because you can get Enraged Throw for an extra throw at level 3, but once you get the Lightning Jabber in Act 2 around level 5 or 6, it’s a good time to switch to Eldritch Knight because you can Ritually Bind your throwing weapon to return to you when thrown, since the Lightning Jabber doesn’t do that automatically, and you’ll also get Action Surge along with Extra Attack, which means 4 throws in a single turn, which could end an encounter outright. You can even stay Eldritch Knight all the way to level 11 to pick up Improved Extra Attack for 3 throws followed by action surge for another 3 - meaning 6 throws on your first turn. And the last level in War Cleric to gain 3 additional attacks as bonus actions per long rest. This means 6 throws your first turn followed by 4 the following turn.

Overall this build is one of the most powerful in Baldur’s Gate 3 and will certainly make Tactician difficulty seem easy.

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GLOOMSTALKER SHARPSHOOTER

Next up is The Gloomstalker Sharpshooter Dual Hand Crossbow Build. This build attacks many times per turn and can end entire fights before enemies even get a turn. The reason this build is so strong is because of the Sharpshooter feat. It makes your ranged weapon attacks deal an additional 10 damage but have a -5 penalty to their Attack Roll. With 3+ attacks per turn, you can deal 30+ damage per turn and even more when paired with the right multi-class combinations.

The multiclass build that I like to play goes Rogue 4 for Thief’s Fast Hands, which grants an additional Bonus Action, Ranger 5 for Gloomstalker, which grants bonus to Initiative and Dread Ambusher which is an extra attack that deals extra Physical Damage along with Extra Attack at level 5, and the Archery Fighting Style at level 2 for a +2 bonus to attack rolls with Ranged Weapons and also Lesser Restoration at level 5 in case you get Blinded which can be very annoying for a ranged class. Fighter 3 grants Action Surge for extra attacks and Defense Fighting Style along with Battle Manoeuvres from Battle Master such as Disarming Attack, Pushing Attack and Trip Attack.

This build is great because you can use two stat sticks as your melee weapons such as Rhapsody and Knife of the Undermountain King for their respective bonuses, and for hand crossbows there aren’t a lot of options but the Ne’er Misser can be bought in Act 2 and the Hellfire Hand Crossbow can be found on Yurgir in Act 2. But simply getting any hand crossbows to dual wield is the priority since Sharpshooter adds +10 damage to both the main hand and offhand attacks; we just need to dual wield...

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8 ماه پیش در تاریخ 1402/09/06 منتشر شده است.
237,097 بـار بازدید شده
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