Turn-Based ENEMY AI for SRPG Games - Tactics Toolkit Devlog #9
19.7 هزار بار بازدید -
2 سال پیش
-
If you want to see
If you want to see some of my stuff for yourself. Check out these links:
Discord: Discord: discord
Tactics Toolkit: https://assetstore.unity.com/packages...
Tactics Toolkit Pathfinding: https://assetstore.unity.com/packages...
Itch.io: https://lawlessplays.itch.io/tacticst...
Hey, guys welcome to my ninth devlog for my new project, which is currently focused on creating prototyping tools for making Tactics / SRPG games. This video is all about AI. I talk about how I use a Scenario Calculator to tell the enemies in my game the optimal move they can make. Enjoy :)
LINKS!!
XCOM AI VIDEO - https://www.gdcvault.com/play/1018058...
Grid-Based Pathfinding Tutorial - Grid-Based Movement With Pathfinding ...
Previous Devlog - Dynamic Grid-Based Abilities With Scr...
About me:
I'm a game development graduate from Ireland, but for the last 8 years, I've been working as a software engineer. I've decided to get back into game design as a fun hobby and I hope you'll join me along the way. I develop games in the Unity Games Engine and I'm trying to get about 10 hours of development done every two weeks to make videos out of.
Here are some other Devlogs series that I really enjoy.
Idoz - Archvale
pixelate98
Dani - Carlson
@danidev
Reece Geofroy - Monster Tribe
@reecegeofroy
DevDuck - Dauphin
@devduck
Isto Inc. - Atrio
@isto_inc
Music
––––––––––––––––––––––––––––––
Free Range by Mona Wonderlick SoundCloud: monawonderlick
Creative Commons — Attribution 3.0 Unported — CC BY 3.0
Free Download / Stream: http://bit.ly/-free-range
Music promoted by Audio Library Free Range – Mona Wonderlick (No Copy...
––––––––––––––––––––––––––––––
#indiedev #unity #devlog
Discord: Discord: discord
Tactics Toolkit: https://assetstore.unity.com/packages...
Tactics Toolkit Pathfinding: https://assetstore.unity.com/packages...
Itch.io: https://lawlessplays.itch.io/tacticst...
Hey, guys welcome to my ninth devlog for my new project, which is currently focused on creating prototyping tools for making Tactics / SRPG games. This video is all about AI. I talk about how I use a Scenario Calculator to tell the enemies in my game the optimal move they can make. Enjoy :)
LINKS!!
XCOM AI VIDEO - https://www.gdcvault.com/play/1018058...
Grid-Based Pathfinding Tutorial - Grid-Based Movement With Pathfinding ...
Previous Devlog - Dynamic Grid-Based Abilities With Scr...
About me:
I'm a game development graduate from Ireland, but for the last 8 years, I've been working as a software engineer. I've decided to get back into game design as a fun hobby and I hope you'll join me along the way. I develop games in the Unity Games Engine and I'm trying to get about 10 hours of development done every two weeks to make videos out of.
Here are some other Devlogs series that I really enjoy.
Idoz - Archvale
pixelate98
Dani - Carlson
@danidev
Reece Geofroy - Monster Tribe
@reecegeofroy
DevDuck - Dauphin
@devduck
Isto Inc. - Atrio
@isto_inc
Music
––––––––––––––––––––––––––––––
Free Range by Mona Wonderlick SoundCloud: monawonderlick
Creative Commons — Attribution 3.0 Unported — CC BY 3.0
Free Download / Stream: http://bit.ly/-free-range
Music promoted by Audio Library Free Range – Mona Wonderlick (No Copy...
––––––––––––––––––––––––––––––
#indiedev #unity #devlog
2 سال پیش
در تاریخ 1401/03/24 منتشر شده
است.
19,780
بـار بازدید شده