「Metal Gear Rising」 "Bladewolf DLC: Event, Boss & Ending (S-Rank, No Damage, Revengeance Guide)"

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[ メタルギア ライジング リベンジェンス | Metal Gear Rising: Revengeance ]
"Bladewolf DLC: Event, Boss & Ending (S-Rank, No Damage, Revengeance, Tip & Guide)"


- Video containing all the fmv events, the boss (only one boss in this DLC) and the ending for the Bladewolf DLC!

Boss fight starts at: 06:04


{LL's Boss Guide Tips for S-Rank, No Damage}


[BOSS ATTACKS & COUNTER METHOD]
Khamsin has two variations for all his attacks, "Instant" version and "Delay" version.

- Axe Swing
Forward swing on ground or evasion, easily parried.

- Grab (Instant & Delay) Unblockable
Tries to grab you.  You can Chainsaw Dive the "Delay" but must Evade against the "Instant" (Evade toward his LEFT or BACKWARD.  Evade his Right will get you grabbed).

- Defensive Offensive
He jumps back while swinging low (similar to Raiden's Defensive Offensive dodge attack).  It comes out extremely quick, so you may not react in time to parry it.  Be aware he can do it anytime.

- Overhead Smash (Delay) Unblockable
Slams axe to ground at targeted place.  Easily seen and Evade.

- Overhead Smash (Instant) Unblockable
Slams axe to ground 3-6x (random) and generally ends with "Sandstorm" or "Grab".

- Sandstorm Unblockable
Double 360 Area Attack swing.  Chainsaw Dive (or Running Away) is the only way to avoid this attack.

- Triple Combo Third Hit is Unblockable
Kicks, Axe Swings then "Grab" or "Overhead Smash".  If he does the Combo slowly, the whole attack is delayed, if he does this Combo quick, it'll be the Instant version.

- Jumping Smash
This is a special attack, easily parried.  See Tactics for more information this.  This will lead him to Phase Two of the fight.


[BOSS PHASES ATTACKS]
- Phase One (100%-83%)
Axe Swing, Grab, Defensive Offensive, Overhead Smash, Sandstorm, Triple Combo

- Phase Two (83%-10%)
Phase One + Jumping Smash, Sandstorm (48% version).

- Phase Three (under 10%)
QTE


[BOSS TACTICS]

- "OVERHEAD SMASH (DELAY)"
Evade toward his RIGHT.  This will allow you to use your "Crowd Control" which will always lead him to use his "Grab".

- "SANDSTORM ~ 48% HP Version"
Sandstorm only happens after the "Overhead Smash (Instant)" BUT he also does it when his health is at 48%, so be aware as he'll suddenly do Sandstorm, hence you will be prepared for it.

- "JUMPING SMASH SPECIAL ATTACK"
He starts this after 83% for the first time.  After Parrying, you will be behind rocks where you must try to get behind him for an QTE-Attack.  If he sees you, he will do Sandstorm.

The easiest way is to wait until he attempts to "Overhead Smash" the rock, then quickly run toward the Left or Right to get behind him while he is recovering.  There is no need to attempt sneaking around him behind rocks as his "Overhead Smash" since it can auto-track your positioning sometimes.

- "PARRY STUN"
Every 10 Parries, you will put the boss into Stun for a few seconds, allowing to give you a breather as you get some free damage against him.

It is important to try to keep this until the Second Phase since the risk of mistake is higher than Phase One since you have 60% of his health left to take down.



[BLADEWOLF ATTACKS SUGGESTION]

- ASSAULT CLAW (LIGHT 3x)
Most effective attack against him.  Best to use the first two hits to allow less recovery time for Evade or Chainsaw Dive, whatever boss may attack after recovering.

- CROWD CONTROL (HEAVY 3x)
Best used after you cause a Stunning and Evade toward Right against "Overhead Smash (Delayed)".  Any other times is too risky due to the huge recovery time.

- CHAINSAW DIVE (JUMP + HEAVY)
Great attack to avoid "Sandstorm" and his "Grab (Delayed)".
You can follow up with a "Aerial Claw" (LIGHT 3x in Air) while coming down in mid-air, but delay it a little so you will be able to do all three hits on the boss (otherwise you may whiff in mid-air)



Hope this detailed boss tactics helps!


------------------
System: PS3-E
Rank: Revengeance


WMV HD format, 8.0Mbps Bitrate, 1280x720, 30fps, WMV7 codec

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