Procedurally Animated Monsters in my Monster-Hunting RPG Roguelite | Vicious Legacy Devlog #2

Vicious Legacy
Vicious Legacy
51.3 هزار بار بازدید - 10 ماه پیش - Welcome to the third devlog
Welcome to the third devlog for my procedurally generated monster-hunting game, Vicious Legacy! In this episode, we look at procedural animation, IK in Unity, and take a look at state machines!

Made in Unity HDRP.
Please share any questions or comments below.


Vicious Legacy
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Watch the first episode: My Procedurally Generated Monster-Hun...

OFFICIAL DISCORD! Discord: discord

Website: https://www.viciouslegacygame.com.au
Instagram: Instagram: viciouslegacyaus
Email: [email protected]

Chapters
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00:00 Intro
01:30 Monsters
02:36 Procedural Animation
03:25 IK in Unity
05:28 Movement
06:46 Unity Navmesh
07:46 FSM Refactoring
09:04 Combined
10:39 Final Thoughts

My Other Stuff
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(art)
https://www.artstation.com/originsc/
(music)
https://drooble.com/shadowshow

Links
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I Heart Game Dev:  ‪@iHeartGameDev‬
Mixamo: https://www.mixamo.com/

Unity Walker: Creating procedural walk movement | P...

Music
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@medievallofi
Bandcamp: https://medievallofi.bandcamp.com/alb...

#devlog  #unity  #indiegame  #indiedev  #rpg #roguelike
10 ماه پیش در تاریخ 1402/06/24 منتشر شده است.
51,395 بـار بازدید شده
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