Spawning the players + Match Countdown | 07 | Multiplayer Battle Royale | Tutorial | Unreal Engine 5
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11 ماه پیش
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In this tutorial we create the spawning Island on which all players will be collected before the start of the match. We then check if the minimum amount of required players have connected and if so we start the match countdown. Once the match countdown hits zero seconds the match starts. We will later use this event to hook the plane spawning event into.
We take a look at:
- Creating the spawning pre-match island
- Setting up Player Spawns
- What is a Game Mode (OnPostLogin, OnPostLogout)
- What is a Game State
- Creating widgets on the owning client (Local player)
- Interfaces vs casting
- How to use interfaces
- How to make replicated widgets
- Replicated Match countdown
- Minimum amount of players check
✔️ What are we going to make in this series?:
In short it will be PUBG but with Bean characters.
We will have:
- A Battle royale Map
- Full Steam Session setup for connecting to games (Host, ServerBrowser, Join)
- Multiplayer characters
- Picking up Tools / Weapons
- Multiple weapons
- Lootcrates
- Flying out of an airplane
- All kinds of UI and HUD
- Match flow logic
And basically everything that a battle royale needs
#unrealengine #tutorial #multiplayer
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11 ماه پیش
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