Sonic 3 & Knuckles: CHEAT CODES

LaminGaming
LaminGaming
57.4 هزار بار بازدید - 3 سال پیش - Hello guys and welcome back
Hello guys and welcome back to another helpful video. In this video, I'll be showing you all Cheat Codes in the PAL version of Sonic 3 & Knuckles for the Sega Mega Drive / Genesis. The intention of this video is to act as a guide. I hope that this video was insightful, and has entertained and guided you through all Cheat Codes in the PAL version of Sonic 3 & Knuckles for the Sega Mega Drive / Genesis. If you want to see more videos like this, then make sure to subscribe and hit that like button & notification bell to show your support, and stay up to date with all my recent uploads. And if you did like this video and want to see more, let me know in the comments below. CHEAT CODES: LEVEL SELECT: While in Angel Island Zone, jump on to one of the swinging vines, then press Left Left Left Right Right Right Up Up Up. A Ring sound will confirm correct entry. Press Start, then A to return to the title screen. A new option, "Sound Test", will appear below "Competition". Select that option to go to the Level Select screen. On the level select screen, pressing C will change a value displayed beneath Angel Island Zone's entry, determining the player's character. The values are: 00 - Sonic & Tails 01 - Sonic 02 - Tails 03 - Knuckles EDIT MODE: Enter the Level Select screen, then enter Mushroom Hill Zone. Grab onto a pulley system and press Left Left Left Right Right Right Up Up Up. A Ring sound will confirm correct entry. Press Start then A to return to the title screen. Enter the Level Select, then select a level and press A+Start to start the level with edit mode. During gameplay: Press A to reverse gravity when in normal mode. Press C+B to cycle through all mapping frames of the character when in normal mode. Press B to toggle normal and debug mode. Press A to advance forward through the debug object list. Press A+C to advance backwards through the debug object list. Press C to place the selected object at the current coordinates. During pause press A to fade to black and restart from the SEGA screen. During pause press and hold B to enable slow-motion (this proceeds at half-speed for as long as the B button is held down). During pause press C to advance one frame. Current coordinates are designated by the top line of hex digits in the HUD. Viewport coordinates are designated by the bottom line of hex digits in the HUD. Enabling edit mode will disable all restrictions on the level select, allowing the player to use characters normally forbidden from accessing certain levels. EIGHTH SPECIAL STAGE: The eighth Special Stages from both Sonic the Hedgehog 3 and Sonic & Knuckles can be accessed in this game. First, enable debug mode (see above), then set the sound test to 07, and press A + Start on the "Special Stage 1" selection to get the eighth Special Stage from Sonic 3, or on the "Special Stage 2" selection to get the eighth Special Stage from Sonic & Knuckles. Both Special Stages will award a yellow Chaos Emerald and Super Emerald respectively when cleared (whereas the eighth Chaos Emerald was gray in Sonic 3). These Emeralds have no special effect in-game, however, and do not appear on the Special Stage results tally in any form other than a score increase. Note that setting the sound test to any other value between 00-06 will load their respective Special Stages. Equipment That I Used: Elgato HD60 - Capture Card OSSC - A low-latency video digitizer and scan converter designed primarily for connecting retro video game consoles and home computers to modern displays. It converts analog RGB or component video signals into a digital format, and doubles (or triples) the scanlines of a single frame if necessary to generate a valid mode for digital TVs or monitors. Sega Mega Drive 2 / Genesis 2 (PAL) - Game Console Follow me on Twitter: twitter.com/LaminGaming Know more about me? twitter.com/joshua_laming (Personal) instagram.com/joshua.laming (Personal) #Sonic #Sonic3andKnuckles #MegaDrive #Sega
3 سال پیش در تاریخ 1400/02/10 منتشر شده است.
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