WeaponComponent Update2: How to add weapon and ammo pickup (For UE4.14)
7.4 هزار بار بازدید -
8 سال پیش
-
Weapon Component Update2.1 available now
Weapon Component Update2.1 available now
www.unrealengine.com/marketplace/weapon-component
Features:
- Full ready weapon actor (presets included)
- Pickups
- Weapon Inventory
- Aims, anim montages for pistols, rifles and shotguns
- Each weapon has custom settings for hands position
- Each weapon has custom crosshair
- Weapon HUD
- Different projectiles
- Fire modes
- Damage/death events and animations
- Health widget
- Floating text
- Muzzle Effects
- Hit/Blood Effects
- Super easy to add and customize weapons
Configurable weapons attributes:
ACCURACY
- Weapon accuracy/spread
- Accuracy penalty rule
- Accuracy penalty value
AMMO
- Amount of ammo in magazine and backpack
- Amount of bullets in shot (useful for shotguns)
- Amount of shots in Burst Mode
ANIMATIONS
- Reload
- Equip
- Unequip
DAMAGE
- Min Damage
- Max Damage
- Critical chance
- Critical Damage multiplier
DATA
- Weapon Name
- Image
- Type
- 3D Skeletal Mesh
- Direction Fix
- Hands positions
- Crosshair
EFFECTS
- Muzzle flash
- Fire sound
FIRE MODES
- Single shot
- Burst
- Full auto
- Adjustable fire mode options
- Rate of fire
- Jam chance
HOLSTER
- Each weapon has own socket
- Weapon can be hidden in holster
PROJECTILE
- Projectile
- Speed
- Ricochet
RELOAD
- Manual/Auto Reload
- Duration
- Rule
Projectile attributes:
- Damage Min/Max
- Speed
- Ricochet
- Hit Effect
- Impulse (grenade)
- Bonus:
- AnimBP, aim offsets
- Damage and critical damage floating text
- Grenade
- Rocket
- Homing Missile
- Stick Bomb
Technical Details
Number of blueprints:
- Overview 1
- Character 1
- Weapon Actor 1
- Weapons samples 7
- BPStructure 1
- Enums 3
- Ammo 1
- Ammo pickup samples 7
- UMG 5
- Projectiles 5
- Floating Text Actor 1
- Sample weapons 146 assets
Please all questions, requests and suggestions please send me on support email.
8 سال پیش
در تاریخ 1395/09/24 منتشر شده
است.
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