Dead Island 2 | Xbox One S/X vs Xbox Series S/X | Graphics Comparison Review | Analista De Bits
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Xbox One: 900P/30fpsXbox One X:
Xbox One: 900P/30fps
Xbox One X: 1440p/30fps
Xbox Series S: 1080p/60fps
Xbox Series X: 1800p/60fps
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- All versions have a single display mode.
- Xbox Series versions run at 60fps, while Xbox One versions stay at 30fps.
- Xbox Series S and Xbox Series X add visual enhancements in various settings such as lighting, vegetation animation, ambient occlusion, draw distance or some post-processing effects.
- Xbox Series S does not include dynamic shadows generated by light sources such as the lantern and has lower resolution textures over XSX.
- The Xbox One S/X versions, despite the cutbacks, maintain an outstanding visual level.
- Dead Island 2 does not use Ray-Tracing of any kind. However, due to the absence of real-time day/night cycles, it has been possible to achieve high-level backeted global illumination (especially indoors).
- Reflections, on the other hand, are not convincing in any version. Some use low-resolution cubemaps that tarnish the visual finish.
- Loading times on Xbox Series S/X are 10 times faster.
- Some slight framerate drops on Xbox One. Especially in the larger areas.
- Dead Island 2 is one of the best optimized games I've seen on UE4. A solid and satisfying experience on any of the 4 platforms.
Music by Zeravi: @zeravi
Xbox One X: 1440p/30fps
Xbox Series S: 1080p/60fps
Xbox Series X: 1800p/60fps
Buy games at Instant-Gaming for all platforms with discounts! https://www.instant-gaming.com/es/?ig...
Win a game a month with my Instant-Gaming contest. To participate, all you have to do is choose any game in Stock from their website: https://www.instant-gaming.com/es/giv...
- All versions have a single display mode.
- Xbox Series versions run at 60fps, while Xbox One versions stay at 30fps.
- Xbox Series S and Xbox Series X add visual enhancements in various settings such as lighting, vegetation animation, ambient occlusion, draw distance or some post-processing effects.
- Xbox Series S does not include dynamic shadows generated by light sources such as the lantern and has lower resolution textures over XSX.
- The Xbox One S/X versions, despite the cutbacks, maintain an outstanding visual level.
- Dead Island 2 does not use Ray-Tracing of any kind. However, due to the absence of real-time day/night cycles, it has been possible to achieve high-level backeted global illumination (especially indoors).
- Reflections, on the other hand, are not convincing in any version. Some use low-resolution cubemaps that tarnish the visual finish.
- Loading times on Xbox Series S/X are 10 times faster.
- Some slight framerate drops on Xbox One. Especially in the larger areas.
- Dead Island 2 is one of the best optimized games I've seen on UE4. A solid and satisfying experience on any of the 4 platforms.
Music by Zeravi: @zeravi
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