zBrush: Game Character - Thing (Part 2)

Alan Balodi - 3D Tutorials
Alan Balodi - 3D Tutorials
226 بار بازدید - 3 سال پیش - Part2: Lets take a look
Part2: Lets take a look at how we can automatically unwrap our UVS in zBrush and then also export out a normal map to Substance Painter with all the cool sculpting detail from our previous video.

Links to all parts of this Tutorial:
4 Part Tutorial: Learn How To Create a Game Character:
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Part 1: Sculpting in zBrush
zBrush: Game Character - Thing (Part 1)

Part 2: UVS in zBrush
zBrush: Game Character - Thing (Part 2)

Part 3: Substance Painter to Maya
Substance Painter to Maya Plugin (Par...

Part 4: Rigging for animation in Maya using Human IK
Maya - HumanIK: Rigging (Part 4)
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#3D modeling #Autodesk Maya #zBrush #3D animation #CG
3 سال پیش در تاریخ 1400/12/03 منتشر شده است.
226 بـار بازدید شده
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