How Damage Falloff is Calculated

Marblr
Marblr
434.1 هزار بار بازدید - 23 ساعت پیش - Exploring the implementation of damage
Exploring the implementation of damage falloff in Overwatch, how Tracer's damage falloff was broken during season 1, and some miscellaneous observations about this system. These techniques are not unique to Overwatch, so you can apply these concepts to most other games. Furthermore, these functions are typically not hand-written and are instead abstracted away in math libraries, e.g. Mathf.Lerp() in Unity. CORRECTION: My comment at 7:54 is not true, since Orisa did not have damage falloff in Overwatch 1. (thanks Juan Ayala) TIMESTAMPS: • 0:00 Introduction • 1:00 Step 1: Distance • 3:12 Step 2: Normalization • 4:29 Step 3: Linear Interpolation • 6:47 Tracer's Broken Falloff • 7:23 Interesting Gamer Observations™ REFERENCES: • Camera Height of Every Overwatch Hero -    • Camera Height of Every Overwatch 1 Hero   • Overwatch Wiki - overwatch.fandom.com/wiki/Overwatch_Wiki MUSIC: • Kirby 64: The Crystal Shards ME: • Twitch - www.twitch.tv/marblr • Twitter - www.twitter.com/marblrr Footage captured on game versions 2.1.2.0.107076 and 2.2.0.2.107804
23 ساعت پیش در تاریخ 1403/07/06 منتشر شده است.
434,131 بـار بازدید شده
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