00-Introduction To Baking Series
1.8 هزار بار بازدید -
4 سال پیش
-
Hey guys my name is
Hey guys my name is Claudius Dsouza and I'm here to share my knowledge about baking Hi-Res assests using Substance Painter and Marmoset with the help of Maya.
Baking 3D assets is an essential part of a game/film pipeline development because of the technical restrictions. Going through this series will help you guys understand how do you transfer information(Baking) from a hi-res asset/object to a lowres asset with uvs and make the LOW polygon mesh look like a HIGH polygon mesh.
This video is just a preview of what can be expected in this series of videos.
If you like these videos please help me share it with the art community and like and subscribe for more :)
Resources:
https://gumroad.com/l/dMyYO
Credits:
1. Autodesk Maya
2. Substance Painter
3. Marmoset toolbag
4.Internet and Polycount forum
5.The Creator
Audio: Bensound-Epic
Contact me via:
Artstation: https://www.artstation.com/claudiusd
Facebook: Facebook: claudiusd
Instagram: Instagram: claudiusdsouza
LinkedIn: LinkedIn: claudiusdsouza
Feel free to comment and ask questions if any!
Baking 3D assets is an essential part of a game/film pipeline development because of the technical restrictions. Going through this series will help you guys understand how do you transfer information(Baking) from a hi-res asset/object to a lowres asset with uvs and make the LOW polygon mesh look like a HIGH polygon mesh.
This video is just a preview of what can be expected in this series of videos.
If you like these videos please help me share it with the art community and like and subscribe for more :)
Resources:
https://gumroad.com/l/dMyYO
Credits:
1. Autodesk Maya
2. Substance Painter
3. Marmoset toolbag
4.Internet and Polycount forum
5.The Creator
Audio: Bensound-Epic
Contact me via:
Artstation: https://www.artstation.com/claudiusd
Facebook: Facebook: claudiusd
Instagram: Instagram: claudiusdsouza
LinkedIn: LinkedIn: claudiusdsouza
Feel free to comment and ask questions if any!
4 سال پیش
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