How to Use Signals in Godot 4 - Editor vs. Code

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🖋 SYNOPSIS

This video introduces signals, a fundamental feature of Godot that you use to run a piece of code when an event occurs in the game. For example, when pressing a button, this button node emits a signal named "pressed". If you connect to that signal, upon receiving it, you can run code that opens a menu, opens a link in the browser, purchases an item in the game, and so on. The video shows the two different ways to connect signals in the engine: using code, and using the editor interface.
🕶 New in Godot 4 : First Class Signals covered in more detail in this video: First Class Functions and Signals in ...

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