TPS Multiplayer shooter with cover system v3.0 (ue4 project)
3 هزار بار بازدید -
2 سال پیش
-
Playable Demo v3.0:
Playable Demo v3.0: https://drive.google.com/file/d/1_PD4...
Product link on ue4 marketplace:
https://www.unrealengine.com/marketpl...
Functions run on the server only, fit for multiplayer
Animations by striker_gt
UPDATE v3.0 :
Added:
-new leaning functions and animations at end of the cover (no blind shooting anymore)
-crouch stance out of cover
-adjusted camera movement
-smoother animation transitions
-shotgun weapon
-sniper weapon
-extra sounds
-zooming with a sniper rifle
-picking up and dropping weapons
-replication and gameplay optimization
Updated training map
Fixed some bugs
Weapon switch:
Primary and secondary
Base weapon/child bp :
-weapon stats like:damage,fire rate,reload time,accuracy,recoil,firing mods,image
Firing modes:
-single,auto,burst
Projectile:
-can hit any objects
Aiming down sights:
-smooth FOV zooming
Die/respawn:
-player dies if the shot causes 0 or less health
Damage/health regen :
-advanced damage, depends on hit bone
-after 10 secs starts health regen
-hit player gets a hit indicator on his screen
-critical hit chance, depends on the weapons crit chance %
Reload:
-weapons use magazine/ammo pool
-player reloads it/counts how much left
Effects,particle,sound:
-plays effect when firing, projectile flash, bullet hole
Recoil:
-every shot moves pitch up
Bullet spread:
-random bullet landing
-when the aiming spread is less
Floating damage:
-floating damage number next to the hit enemy
-headshot icon when hitting the head
-critical numbers with red
Cover:
-firing behind cover
-can take cover at any objects that has collision by using only line traces (no boxes needed)
-line trace hits end of the cover object/wall high and low cover too
Product link on ue4 marketplace:
https://www.unrealengine.com/marketpl...
Functions run on the server only, fit for multiplayer
Animations by striker_gt
UPDATE v3.0 :
Added:
-new leaning functions and animations at end of the cover (no blind shooting anymore)
-crouch stance out of cover
-adjusted camera movement
-smoother animation transitions
-shotgun weapon
-sniper weapon
-extra sounds
-zooming with a sniper rifle
-picking up and dropping weapons
-replication and gameplay optimization
Updated training map
Fixed some bugs
Weapon switch:
Primary and secondary
Base weapon/child bp :
-weapon stats like:damage,fire rate,reload time,accuracy,recoil,firing mods,image
Firing modes:
-single,auto,burst
Projectile:
-can hit any objects
Aiming down sights:
-smooth FOV zooming
Die/respawn:
-player dies if the shot causes 0 or less health
Damage/health regen :
-advanced damage, depends on hit bone
-after 10 secs starts health regen
-hit player gets a hit indicator on his screen
-critical hit chance, depends on the weapons crit chance %
Reload:
-weapons use magazine/ammo pool
-player reloads it/counts how much left
Effects,particle,sound:
-plays effect when firing, projectile flash, bullet hole
Recoil:
-every shot moves pitch up
Bullet spread:
-random bullet landing
-when the aiming spread is less
Floating damage:
-floating damage number next to the hit enemy
-headshot icon when hitting the head
-critical numbers with red
Cover:
-firing behind cover
-can take cover at any objects that has collision by using only line traces (no boxes needed)
-line trace hits end of the cover object/wall high and low cover too
2 سال پیش
در تاریخ 1401/06/24 منتشر شده
است.
3,070
بـار بازدید شده