Procedural Monsters - Unreal Engine 5

Pieria Software
Pieria Software
2.4 هزار بار بازدید - ماه قبل - Marketplace:        
Marketplace:        https://www.unrealengine.com/marketpl...
Documentation:   https://drive.google.com/file/d/1AqFb...
Demo:                    https://drive.google.com/file/d/1NwcO...

A controllable monster character that can smoothly climb anywhere with natural looking movement and animations.
It is also able to procedurally regenerate itself into a completely different monster by just changing its seed.
A single asset that can populate entire games with endless possible characters, pawns and enemies.

Multiplayer-ready and highly customizable.
Able to climb anywhere, even on moving platforms.
Play the demo to experience the asset yourself!

Features:

Climb anywhere, no matter the shape or angle of the surface.
Seed based procedural monster generation. Endless possibilities.
Procedural & environment-based leg animations.
Fully replicated.
Dynamic leg number, just add/remove/reset them on the spot.
Able to climb and move even on moving platforms.
Intuitive controls.
Color changing ability.
Change the monster's size with ease.
AI/Pawn-ready.
Technical Information
Migrate the asset by migrating the BP_Monster into the content folder of any other
project.

Number of Blueprints: 16
Number of Materials: 4 (+10 instances)
Static Meshes: 4
Skeletal Meshes: 3

Network Replicated: Yes
Supported Development Platforms: All of them.
Nanite support: No (the materials on the monster are using world position offsets, so nanite only works on 5.3+ with these materials)

This product supports Lumen for Unreal Engine 5.0+

Support email: [email protected]
ماه قبل در تاریخ 1403/05/14 منتشر شده است.
2,410 بـار بازدید شده
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