UE4 c++ OnComponentOverlap and OnComponentHit syntax

Matthew Hennegan
Matthew Hennegan
13.3 هزار بار بازدید - 9 سال پیش - Quick set-up of a basic
Quick set-up of a basic actor in c++, including the on component overlap event. Overlap declaration: UFUNCTION() void MyOverlapFunction(AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult& SweepResult); Hit Declaration: UFUNCTION() void MyHitFunction(AActor* OtherActor, UPrimitiveComponent* OtherComp, FVector NormalImpulse, const FHitResult& Hit) How to bind overlap: MyPrimitiveComponent(Point)OnComponentBeginOverlap.AddDynamic(this, &AMyActor::MyFunction); How to bind hit: MyPrimitiveComponent(Point)OnComponentHit.AddDynamic(this, &AMyActor::MyFunction); Note using (Point) as it won't allow greater than or less than signs in description.
9 سال پیش در تاریخ 1394/12/01 منتشر شده است.
13,343 بـار بازدید شده
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