C&C RED ALERT 2 Yuri's Revenge - FINAL Allied Mission 7 BRAIN DEAD

Martinoz
Martinoz
90.3 هزار بار بازدید - 10 سال پیش - Allied Mission 7 BRAIN DEAD
Allied Mission 7 BRAIN DEAD in Red Alert 2 Yuri's Revenge, this is a final mission in the Allied Campaign. Yuri's Revenge is an expansion pack for C&C Red Alert 2, released in the October 2001. It contains 7 missions for both Soviets and the Allies, it's focused around time travelling back in time to stop Yuri's secret plan of dominating the world by activating secretly constructed Psychic Dominator devices during the war. Missions are way harder than these in vanilla Red Alert 2 campaign but are still much easier than those in C&C Red Alert 2 Mental Omega 3.3 or C&C Red Alert 2 Mental Omega 2.0. There was also planned a campaign for Yuri but it was scrapped due to the time constraints.

Command & Conquer: Red Alert 2 is a 2.5D real-time strategy computer game by Westwood Pacific, which was released for Microsoft Windows on October 23, 2000 as the follow-up to Command & Conquer: Red Alert. Set in the early 1970s, Red Alert 2 supposedly picks up at the conclusion of the Allied campaign of the first game, but this has been subject to debate. Its expansion is Command & Conquer: Yuri's Revenge.

Because of Yuri's brainwashing of Lt. Eva Lee, he revealed his main base on Earth by mistake, it is on the South Pole, waiting for you. For the first time in the Allied Campaign of Yuri's Revenge, Yuri's forces will use both Superweapons - Psychic Dominator and Genetic Mutator. As a good gimmick, you have two techs to use here - first you can just capture a Soviet Construction Yard by using your paradropped Engineer. The Allied Forces will be teleported west to the Yuri's base once you build a radar, this of course can be delayed by your actions. You can also trick Psychic Dominator quite nicely as a bait, for example using 9 Flak Trucks clumped together to gain attention. AI always picks the biggest and the most costly groups of units when very close to each other, such baits are good to have. Also Genetic Mutator will be never used if there is no hostile infantry on map, but will be used without effect when dog leaves Barracks. Once Allied Forces arrive to the southwest, deploy your MCV quickly and prepare forces to defend against Yuri's attack, they will arrive soon. With faster build speed of two Construction Yards, tech up quickly to gain more and more Prism Tanks to finish the mission. Unfortunately, Psychic Dominator and several key structures are not in range of your Navy units, but Kirovs are always nice to use.
10 سال پیش در تاریخ 1393/02/16 منتشر شده است.
90,370 بـار بازدید شده
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