Making Fluid and Powerful Animations For 'Skullgirls'

GDC
GDC
879.8 هزار بار بازدید - 9 سال پیش - How do you get the
How do you get the clearest, most fluid animation in a 2D game and make it work with responsive gameplay? This talk from GDC 2014's Animation Bootcamp features Mariel Cartwright explaining how Skullgirls was animated. It covers the importance of strong key frames, anticipation and timing, and how you can effectively get these principles across when your designer says only have six frames to deliver a punch.
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9 سال پیش در تاریخ 1394/11/06 منتشر شده است.
879,815 بـار بازدید شده
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