UE5 vs Vray | Can Real Time Results Match Vray Realistic Lighting and Reflections?
18.7 هزار بار بازدید -
2 سال پیش
-
MODELS FEATURED IN THIS VIDEO
MODELS FEATURED IN THIS VIDEO (free downloads)
Get the chair and other free furniture downloads here https://bit.ly/3HBB3ol
Grab the entire project (V-Ray + 3ds Max) for free here https://bit.ly/3rxwuWr
COURSES FEATURED IN THIS VIDEO
Take the Advanced Unreal Engine Course: https://bit.ly/3rxwuWr
Take the Advanced V-Ray Interiors Course: https://bit.ly/3rxwuWr
OTHER RESOURCES
Insider's Guide To a Career in ArchViz https://bit.ly/3HBB3ol
All Free Project & Model Downloads https://bit.ly/3HBB3ol
SOCIAL
Follow me on Instagram Instagram: learnarchviz
COURSES
Find all my courses on LearnArchViz.com https://www.learnarchviz.com/learn-ar...
CHAPTERS
00:00 Sneak Peek and Intro
02:40 Updating Lighting and Materials From UE4 Project
06:20 Setting Up A Camera and Generating an Architectural Rendering
07:00 Matching the VRay Rendering
09:00 Photoshopping the Unreal Engine Version
09:50 Finished Results
10:07 Final Thoughts and Questions (Give me feedback)
DESCRIPTION
As promised, and in a continuing effort to experiment with UE5 (Unreal Engine 5) I have been working on an arch viz project in the software. Of course, I didn't start completely from scratch (yet), but instead I converted an old project that some of you may have seen before -- the UE4 project from my Advanced UE4 for Archviz course (see link above to get this course). This older project used light baking, so I wanted to update it to use dynamic lighting with the new Lumen system, and test the results of the real time global illumination. I very much liked the results of the updated project. The simplicity of the lighting setup, and the accuracy in the shadows and light bounce are a HUUUUUUGE improvement over the process in UE4.
Once the project was updated a little bit with some new materials (from the great Megascans Library) and new lighting, I wanted to test against some V-Ray renderings I have recently generated from the same project. You can also grab this same project (free) with all the architecture, furniture models, etc. by following the links above. It is a great project to experiment with. Not only that, but it comes from my Advanced Vray Interiors course, which you can also get with the links above if you are interested in learning that from the beginning.
Because I had a Vray model and now an Unreal Engine 5 model that were the same, it was a perfect opportunity to put the two programs head to head. I wanted to test a few main things:
Global Illumination Quality
Lighting / Shadows
Reflections
I find the results very intriguing. Watch the video until the end to see how they looked, and how I got there. Then, please let me know what you think of the results. What could I have done better? Do you like the results? Are the good enough for you professional rendering workflow?
Get the chair and other free furniture downloads here https://bit.ly/3HBB3ol
Grab the entire project (V-Ray + 3ds Max) for free here https://bit.ly/3rxwuWr
COURSES FEATURED IN THIS VIDEO
Take the Advanced Unreal Engine Course: https://bit.ly/3rxwuWr
Take the Advanced V-Ray Interiors Course: https://bit.ly/3rxwuWr
OTHER RESOURCES
Insider's Guide To a Career in ArchViz https://bit.ly/3HBB3ol
All Free Project & Model Downloads https://bit.ly/3HBB3ol
SOCIAL
Follow me on Instagram Instagram: learnarchviz
COURSES
Find all my courses on LearnArchViz.com https://www.learnarchviz.com/learn-ar...
CHAPTERS
00:00 Sneak Peek and Intro
02:40 Updating Lighting and Materials From UE4 Project
06:20 Setting Up A Camera and Generating an Architectural Rendering
07:00 Matching the VRay Rendering
09:00 Photoshopping the Unreal Engine Version
09:50 Finished Results
10:07 Final Thoughts and Questions (Give me feedback)
DESCRIPTION
As promised, and in a continuing effort to experiment with UE5 (Unreal Engine 5) I have been working on an arch viz project in the software. Of course, I didn't start completely from scratch (yet), but instead I converted an old project that some of you may have seen before -- the UE4 project from my Advanced UE4 for Archviz course (see link above to get this course). This older project used light baking, so I wanted to update it to use dynamic lighting with the new Lumen system, and test the results of the real time global illumination. I very much liked the results of the updated project. The simplicity of the lighting setup, and the accuracy in the shadows and light bounce are a HUUUUUUGE improvement over the process in UE4.
Once the project was updated a little bit with some new materials (from the great Megascans Library) and new lighting, I wanted to test against some V-Ray renderings I have recently generated from the same project. You can also grab this same project (free) with all the architecture, furniture models, etc. by following the links above. It is a great project to experiment with. Not only that, but it comes from my Advanced Vray Interiors course, which you can also get with the links above if you are interested in learning that from the beginning.
Because I had a Vray model and now an Unreal Engine 5 model that were the same, it was a perfect opportunity to put the two programs head to head. I wanted to test a few main things:
Global Illumination Quality
Lighting / Shadows
Reflections
I find the results very intriguing. Watch the video until the end to see how they looked, and how I got there. Then, please let me know what you think of the results. What could I have done better? Do you like the results? Are the good enough for you professional rendering workflow?
2 سال پیش
در تاریخ 1401/01/06 منتشر شده
است.
18,735
بـار بازدید شده