Dungeon generation process - Outdoors/Cavern/BSP
3.9 هزار بار بازدید -
5 سال پیش
-
Legend (applicable most of the
Legend (applicable most of the time)
* white : floor
* black : wall
* purple : read-only tile
* grey : border
* red : must-have connection (door)
* green : existing connection
* yellow : potential connection
* flashing green : source point for pathfinding
* flashing red : target points for pathfinding
* blue : water
* white : floor
* black : wall
* purple : read-only tile
* grey : border
* red : must-have connection (door)
* green : existing connection
* yellow : potential connection
* flashing green : source point for pathfinding
* flashing red : target points for pathfinding
* blue : water
5 سال پیش
در تاریخ 1398/06/28 منتشر شده
است.
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