Procedural Walk System

Lincoln Margison - Game Development
Lincoln Margison - Game Development
28.2 هزار بار بازدید - 3 سال پیش - A procedural walk system created
A procedural walk system created for Unreal Engine 4. Zero animations/keyframes were used in the video - everything is generated dynamically at runtime.

This is a work in progress project with the goal of creating a complete movement animation system for characters. Whether as a prototyping tool, placeholder, or final release solution.

There are still some issues to work out, which I'm trying to solve without adding any excess processing to keep it lightweight. Primarily the feet sometimes passing through the floor when changing elevation, and foot sliding on occasional sharp turns (which is currently used intentionally to avoid leg intersections). There are easy solutions to these problems but I'm trying to keep 90% of the processing within control rig only, so that this animation component can be run at a lower tickrate whilst not affecting the smoothness of the animation.

I'd like to eventually release this on the marketplace as a low cost solution for developers to use in their projects.
3 سال پیش در تاریخ 1400/02/13 منتشر شده است.
28,267 بـار بازدید شده
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