tricks to Improve your topology in blender

3D BlendMix
3D BlendMix
87 بار بازدید - 2 هفته پیش - Here are some tips to
Here are some tips to improve topology in Blender: - Try to keep quads as much as possible. Quads are generally better than triangles or N-gons for modeling and animation. They subdivide better. - Avoid long, thin triangles as they can cause distortions. Try to keep triangles close to being equilateral. - Keep edge loops evenly spaced where possible, such as on curved surfaces. This helps maintain shape and allow for smooth deformation. - Consider the overall mesh flow - make sure edges are generally flowing in the direction of the contours and shapes. Disruptions can cause problems. - Remove any non-manifold edges or vertices (where edges meet in more or less than 2 faces). These can crash the 3D software. - Try to keep similar edge densities across the mesh for smooth shading and texture mapping. Too many/few edges in one area can look odd. - When adding loop cuts, line them up across existing edge loops for clean topology. - Remove any unnecessary edges that are not adding shape definition. Simplify when possible. #topostudy #topology #blender #modeling #3d #topo3d
2 هفته پیش در تاریخ 1403/06/16 منتشر شده است.
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