CoffeeCup - 01_12 Classic Material Workflow between Houdini FX & Substance Painter 2020
6.6 هزار بار بازدید -
4 سال پیش
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In this tutorial, you will
In this tutorial, you will see the Classic Material Workflow between Houdini FX and Substance Painter 2020. We will talk about preparing your Model in Houdini FX, exporting High- & Low-Poly FBX files and also how Texture Sets are working. Also, I show you the current limitation in Substance Painter 2020 with UVs, which are not in the Standard UV Space and how to avoid it. Then you will texture the Cup with Plastic, Paper and add a logo. You will learn, how to project the logo and then finally, we export the textures for the different texture sets/materials in Houdini FX.
These topics are covered:
Understanding the Houdini Node tree
ROP FBX Node for High & Low Poly Version
Understanding the function of the High Poly Mesh
Substance Painter 2020
Understanding Texture Sets
Problems with UVs outside 0-1 in the classic workflow
Moving UV islands back to the Standard UV Space
UV Layout Node
Creating a Classic Substance Painter 2020 project
Talking about the new UV Tile Settings
Importing for the classic material-centric workflow
UI changes in the Baker
Baking the Maps
Isolating the Mesh Maps in the Viewport
Adding a Plastic Fill
Substance Source
Importing external resources
UV Placement & Projection
Interactive Placement
Projection Tool
Perspective vs. Ortho View
Stencil Placement
Projecting a Logo
UI Changes for the export dialog
Exporting the Textures
This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX. I will explain you step by step the workflows and tools, so you can follow along and then experiment to deepen your knowledge. Learning means „getting your hands dirty“. This series doesn’t give you the most effective, elegant or the "only right way", it’s concepted to give you a solid learning experience. If you are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: https://vimeo.com/ondemand/houdinifxfundamentals
Helge Maus teaches 3D- & VFX Applications for 20 years. His focus lies on VFX, but he also works with many studios and agencies from different visualization areas.
If you have questions or topics, which should be added, please let us know.
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4 سال پیش
در تاریخ 1399/05/17 منتشر شده
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