CoffeeCup - 01_12 Classic Material Workflow between Houdini FX & Substance Painter 2020

pixeltrain - 3D & VFX Trainings
pixeltrain - 3D & VFX Trainings
6.6 هزار بار بازدید - 4 سال پیش - In this tutorial, you will
In this tutorial, you will see the Classic Material Workflow between Houdini FX and Substance Painter 2020. We will talk about preparing your Model in Houdini FX, exporting High- & Low-Poly FBX files and also how Texture Sets are working. Also, I show you the current limitation in Substance Painter 2020 with UVs, which are not in the Standard UV Space and how to avoid it. Then you will texture the Cup with Plastic, Paper and add a logo. You will learn, how to project the logo and then finally, we export the textures for the different texture sets/materials in Houdini FX. These topics are covered: Understanding the Houdini Node tree ROP FBX Node for High & Low Poly Version Understanding the function of the High Poly Mesh Substance Painter 2020 Understanding Texture Sets Problems with UVs outside 0-1 in the classic workflow Moving UV islands back to the Standard UV Space UV Layout Node Creating a Classic Substance Painter 2020 project Talking about the new UV Tile Settings Importing for the classic material-centric workflow UI changes in the Baker Baking the Maps Isolating the Mesh Maps in the Viewport Adding a Plastic Fill Substance Source Importing external resources UV Placement & Projection Interactive Placement Projection Tool Perspective vs. Ortho View Stencil Placement Projecting a Logo UI Changes for the export dialog Exporting the Textures This tutorial series „Houdini Practice Hour“ is meant for newbies in Houdini FX, who want to learn the basic tasks of modeling, uvs, shading, lighting and rendering on a project base in Houdini FX. I will explain you step by step the workflows and tools, so you can follow along and then experiment to deepen your knowledge. Learning means „getting your hands dirty“. This series doesn’t give you the most effective, elegant or the "only right way", it’s concepted to give you a solid learning experience. If you are searching for a complete introduction into the fundamentals of Houdini FX, you can take a look here: https://vimeo.com/ondemand/houdinifxfundamentals Helge Maus teaches 3D- & VFX Applications for 20 years. His focus lies on VFX, but he also works with many studios and agencies from different visualization areas. If you have questions or topics, which should be added, please let us know. If you want to support me for publishing more free tutorials you could join my Patreons: https://www.patreon.com/pixeltrain3d Or simply buy me a Cappuccino: https://paypal.me/pixeltrain Or you can download the Project files on Gumroad: https://gumroad.com/pixeltrain3d Find more information on pixeltrain.net YouTube: LinkedIn: linkedin.com/in/pixeltrain Artstation: https://www.artstation.com/pixeltrain
4 سال پیش در تاریخ 1399/05/17 منتشر شده است.
6,671 بـار بازدید شده
... بیشتر