Raise your Redshift Game: Layering Materials

Maxon Training Team
Maxon Training Team
17.1 هزار بار بازدید - 2 سال پیش - Join Maxon Trainers Elly Wade,
Join Maxon Trainers Elly Wade, Lionel Vicidomini and Dustin Valkema as they dive into some exciting techniques using Redshift. Throughout this four-part series the team will breakdown interesting new ways to increase your Redshift rendering skills. From rendering particles and volumes, to building complex layered materials and even jumping into sub-surface scattering!

Master Trainer Dustin Valkema walks us through his workflows on building complexity in materials using Redshift inside Cinema 4D. Dustin discusses how he approaches material building and his methods behind the task. Be ready to learn some fun workflow tips and tricks to create surface and color breakup, as well as complex masks to make the most out of your material creation process.

Project Files: https://bit.ly/RaiseyourRedshiftGame

Find out about more training sessions here: https://www.maxon.net/en/events

00:00:00 Welcome
00:00:42 Housekeeping
00:03:42 Today - Layered Materials
00:05:58 Inspirations for Materials
00:12:17 Shader-balls
00:13:52 Procedurals Materials
00:15:22 __ Node tree explored
00:17:24 __ Solo Hot-Key C
00:19:30 __ Scratches [color remove]
00:22:19 Material from scratch
00:27:27 __ Bump Map, Noise, Ramp
00:32:10 __ Noise to Roughness
00:34:25 __ Scratches, RS Mat. Blender
00:39:12 __ Texture and Colorspace
00:40:20 __ Scale via Vector
00:42:20 Q Constant v Vector [scale]
00:45:55 __ Scratches [cont]
00:48:45 __ Curvature node
00:52:02 __ Grunge, Scratch Kit_DV
00:57:24 __ Scale and Rotate
00:58:28 __ Color Layer
01:00:18 Q Scratch, Grunge maps
01:02:15 __ Adding Dirt
01:06:14 __ Bump Map
01:08:08 __ Dirt Layer
01:11:17 Q Short cuts [editor]
01:12:08 Store Color To AOV alpha [AOV]
01:19:30 Q Complex materials a standard
01:22:39 Material resources
01:25:18 Thank you! See you!


AOV = Arbitrary Output Variables
2 سال پیش در تاریخ 1401/01/01 منتشر شده است.
17,122 بـار بازدید شده
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