Baking Hair Cards Texture Maps in Maya | Real-Time Hair Cards

Eyes On CG
Eyes On CG
11.2 هزار بار بازدید - 11 ماه پیش - Kindly Pay Attention while Rending
Kindly Pay Attention while Rending Normal Maps,  Just take a render from FRONT View only, for Normal Map just Select all your hair base mesh and rotate to front and take a render from front view camera, to get good green color normal map, because it referring hair vertext normal to front view.  so just take Normal map In front view.


Welcome to our in-depth tutorial on hair card texture baking in Maya , If you're looking to enhance your 3D character models with realistic hair, you've come to the right place. In this tutorial, we'll guide you through the entire process of creating high-quality hair textures Maps for your characters using 3D Maya's powerful tools with Real Time Hair Creation workflow....

In this course, we will learn about the full pipeline of Hair Creation using Hair Cards.

HDRI Studio : https://polyhaven.com/a/studio_small_05

01:53- Albedo or Diffusion texture Map
03:33 - HDRI Skydom Lighting set up  
04:50 -  Hair shader setting in Hyper Shader.
07:52 - AO Map
08:52 - Depth Map
11:15 - Normal Map
14:10 - Direction Map
15:09 - Object ID Map
15:56 - Alpha Map (Mask Map. )
17:04 - Specular Map
18:35 - Root Map

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Introduction to Real-time Hair:  Real-Time Hair with Hair Cards for AA...

Step 1:  Hair Blockout in Zbrush: Step: 1 Sculpting Hair Blockout in Zb...

Maya Xgen : Xgen In Maya | Real- Time Hair Creati...

Real-Time Hair - XGen Modifiers | Hair Cards Texture Maps in Maya  Hair Cards in 3D Maya | XGen Shaders ...

#textureMaps #haircard #baking  


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11 ماه پیش در تاریخ 1402/05/31 منتشر شده است.
11,244 بـار بازدید شده
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